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Goldsmithing Guide 0-100 https://na.nasomi.com/forum/viewtopic.php?f=20&t=5641 |
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Author: | Camper [ Sat Jun 30, 2018 11:57 pm ] |
Post subject: | Goldsmithing Guide 0-100 |
Guide from 0 to 100 1. Use a recipe up until 1 lvl before cap. (I.e.: I would stop at 49 for a 50 lvl cap) 2. Do not bother with a recipe until you are 8 lvls from cap so you can get a skillup from a failed synth. (For a 50 lvl cap, adv. support from 42.0 to 44.0 and reg. support from 44.0 to 45.0) 3. I do not recommend break synthing on Nasomi as it seems like crit fail is pretty high. Would be great if others could confirm/negate this point. 4. Always compare the cost of every recipe on a per unit basis. If you can desynth them, divide the cost of a stack of mats per 24 and if you can't divide it by 12. 5. Do not follow this guide blindly 0-2: Copper Ingot 2-6: Copper Hairpin (Synth/Desynth) 6-8: Brass Ingot 8-12: Brass Hairpin (Synth/Desynth) 12-17: Silver Ingot (Beastcoins Recipe) 17-26: Silver Hairpin (Synth/Desynth) 26-31: Desynth Silver Ring (Tons are available due to fishermen so buy the rings, desynth them, and then synth the rings back) 32-36: Mythril Ingot 36-46: Gold Dust 46-50: Gold Ingot (4x Gold Beastcoins) 50-57: Gold Hairpin (Synth/Desynth) 57-59: Gold Ring (Synth/Desynth) 59-66: Hydro Patas (Synth/Desynth) 66-68: Mailbreaker (Synth/Desynth) 68-72: Moonring Blade (Synth/Desynth) - Requires Smithing 53 72-73: Ashura (Synth/Desynth) 73-79: Gold Buckler (Synth/Desynth) 79-82: Rapier (Synth/Desynth) - Requires Smithing 28 82-92: Muscle Belt (Synth/Desynth) - I suggest starting at 82 if you have Apron + Spectacles + keep doing until 92 because it's so cheap. 92-95: Lv 72 Ring 95-97: Verdun 97-100: Lv 74 Elemental Rings |
Author: | Nekozuko [ Wed Jul 04, 2018 10:54 pm ] |
Post subject: | Re: Goldsmithing Guide 0-100 |
Camper wrote: Guide from 0 to 100 1. Use a recipe up until 1 lvl before cap. (I.e.: I would stop at 49 for a 50 lvl cap) 2. Do not bother with a recipe until you are 8 lvls from cap so you can get a skillup from a failed synth. (For a 50 lvl cap, adv. support from 42.0 to 44.0 and reg. support from 44.0 to 45.0) 3. I do not recommend break synthing on Nasomi as it seems like crit fail is pretty high. Would be great if others could confirm/negate this point. 4. Always compare the cost of every recipe on a per unit basis. If you can desynth them, divide the cost of a stack of mats per 24 and if you can't divide it by 12. 5. Do not follow this guide blindly 0-2: Copper Ingot 2-6: Copper Hairpin (Synth/Desynth) 6-8: Brass Ingot 8-12: Brass Hairpin (Synth/Desynth) 12-17: Silver Ingot (Beastcoins Recipe) 17-26: Silver Hairpin (Synth/Desynth) 26-31: Desynth Silver Ring (Tons are available due to fishermen so buy the rings, desynth them, and then synth the rings back) 32-36: Mythril Ingot 36-46: Gold Dust 46-50: Gold Ingot (4x Gold Beastcoins) 50-57: Gold Hairpin (Synth/Desynth) 57-59: Gold Ring (Synth/Desynth) 59-66: Hydro Patas (Synth/Desynth) 66-68: Mailbreaker (Synth/Desynth) 68-72: Moonring Blade (Synth/Desynth) - Requires Smithing 53 72-73: Ashura (Synth/Desynth) 73-79: Gold Buckler (Synth/Desynth) 79-82: Rapier (Synth/Desynth) - Requires Smithing 28 82-92: Muscle Belt (Synth/Desynth) - I suggest starting at 82 if you have Apron + Spectacles + keep doing until 92 because it's so cheap. 92-95: Lv 72 Ring 95-97: Verdun 97-100: Lv 74 Elemental Rings May I also recommend 48-51 desynth orc mask |
Author: | Tororu [ Thu Jul 05, 2018 5:25 am ] |
Post subject: | Re: Goldsmithing Guide 0-100 |
They only good if u farm them cause they ex |
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