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Goldsmithing Guide 0-100
https://na.nasomi.com/forum/viewtopic.php?f=20&t=5641
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Author:  Camper [ Sat Jun 30, 2018 11:57 pm ]
Post subject:  Goldsmithing Guide 0-100

Guide from 0 to 100

1. Use a recipe up until 1 lvl before cap. (I.e.: I would stop at 49 for a 50 lvl cap)
2. Do not bother with a recipe until you are 8 lvls from cap so you can get a skillup from a failed synth. (For a 50 lvl cap, adv. support from 42.0 to 44.0 and reg. support from 44.0 to 45.0)
3. I do not recommend break synthing on Nasomi as it seems like crit fail is pretty high. Would be great if others could confirm/negate this point.
4. Always compare the cost of every recipe on a per unit basis. If you can desynth them, divide the cost of a stack of mats per 24 and if you can't divide it by 12.
5. Do not follow this guide blindly


0-2: Copper Ingot
2-6: Copper Hairpin (Synth/Desynth)
6-8: Brass Ingot
8-12: Brass Hairpin (Synth/Desynth)
12-17: Silver Ingot (Beastcoins Recipe)
17-26: Silver Hairpin (Synth/Desynth)
26-31: Desynth Silver Ring (Tons are available due to fishermen so buy the rings, desynth them, and then synth the rings back)
32-36: Mythril Ingot
36-46: Gold Dust
46-50: Gold Ingot (4x Gold Beastcoins)
50-57: Gold Hairpin (Synth/Desynth)
57-59: Gold Ring (Synth/Desynth)
59-66: Hydro Patas (Synth/Desynth)
66-68: Mailbreaker (Synth/Desynth)
68-72: Moonring Blade (Synth/Desynth) - Requires Smithing 53
72-73: Ashura (Synth/Desynth)
73-79: Gold Buckler (Synth/Desynth)
79-82: Rapier (Synth/Desynth) - Requires Smithing 28
82-92: Muscle Belt (Synth/Desynth) - I suggest starting at 82 if you have Apron + Spectacles + keep doing until 92 because it's so cheap.
92-95: Lv 72 Ring
95-97: Verdun
97-100: Lv 74 Elemental Rings

Author:  Nekozuko [ Wed Jul 04, 2018 10:54 pm ]
Post subject:  Re: Goldsmithing Guide 0-100

Camper wrote:
Guide from 0 to 100

1. Use a recipe up until 1 lvl before cap. (I.e.: I would stop at 49 for a 50 lvl cap)
2. Do not bother with a recipe until you are 8 lvls from cap so you can get a skillup from a failed synth. (For a 50 lvl cap, adv. support from 42.0 to 44.0 and reg. support from 44.0 to 45.0)
3. I do not recommend break synthing on Nasomi as it seems like crit fail is pretty high. Would be great if others could confirm/negate this point.
4. Always compare the cost of every recipe on a per unit basis. If you can desynth them, divide the cost of a stack of mats per 24 and if you can't divide it by 12.
5. Do not follow this guide blindly


0-2: Copper Ingot
2-6: Copper Hairpin (Synth/Desynth)
6-8: Brass Ingot
8-12: Brass Hairpin (Synth/Desynth)
12-17: Silver Ingot (Beastcoins Recipe)
17-26: Silver Hairpin (Synth/Desynth)
26-31: Desynth Silver Ring (Tons are available due to fishermen so buy the rings, desynth them, and then synth the rings back)
32-36: Mythril Ingot
36-46: Gold Dust
46-50: Gold Ingot (4x Gold Beastcoins)
50-57: Gold Hairpin (Synth/Desynth)
57-59: Gold Ring (Synth/Desynth)
59-66: Hydro Patas (Synth/Desynth)
66-68: Mailbreaker (Synth/Desynth)
68-72: Moonring Blade (Synth/Desynth) - Requires Smithing 53
72-73: Ashura (Synth/Desynth)
73-79: Gold Buckler (Synth/Desynth)
79-82: Rapier (Synth/Desynth) - Requires Smithing 28
82-92: Muscle Belt (Synth/Desynth) - I suggest starting at 82 if you have Apron + Spectacles + keep doing until 92 because it's so cheap.
92-95: Lv 72 Ring
95-97: Verdun
97-100: Lv 74 Elemental Rings



May I also recommend 48-51 desynth orc mask

Author:  Tororu [ Thu Jul 05, 2018 5:25 am ]
Post subject:  Re: Goldsmithing Guide 0-100

They only good if u farm them cause they ex

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