Nasomi Community FFXI Server
https://na.nasomi.com/forum/

Irrelevant and outdated information.
https://na.nasomi.com/forum/viewtopic.php?f=21&t=9108
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Author:  Deadwing [ Wed Jun 05, 2019 3:13 pm ]
Post subject:  Re: Running list of not very exploitable bugs

exelyon wrote:
Bard:
Locked in place for a second after threnody

QD magic acc still underwelming, relies on mob weakness too much

Can only buy 1 HQ crystal from crafting guild npcs at a time.

Vrtra despawns on zone crash, needs to be protected like the other two wyrms.



That threnody glitch happened on retail too.

QD magic acc is actually generous compared to retail.

The menu allowing you to buy more than 1 crystal is out of era.

HNM were initially given TOD preservation only if they had not engaged anyone. The idea was to prevent malicious zone crashes. Vrtra received the same protection as the other wyrms.

Other than that, that's a great list of bugs to help out nas.

Author:  disposablehero [ Wed Jun 05, 2019 4:57 pm ]
Post subject:  Re: Running list of not very exploitable bugs

I haven't heard of vrtra crashing in awhile, but it sucks when ya get a zone crash and their ain't a wyrm anymore. Feel like i've seem timmy repop, honestly drawing a blank on jorm and vrtra is gg.

Author:  exelyon [ Wed Jun 05, 2019 8:38 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Deadwing wrote:
exelyon wrote:
Bard:
Locked in place for a second after threnody

QD magic acc still underwelming, relies on mob weakness too much

Can only buy 1 HQ crystal from crafting guild npcs at a time.

Vrtra despawns on zone crash, needs to be protected like the other two wyrms.



That threnody glitch happened on retail too.

QD magic acc is actually generous compared to retail.

The menu allowing you to buy more than 1 crystal is out of era.

HNM were initially given TOD preservation only if they had not engaged anyone. The idea was to prevent malicious zone crashes. Vrtra received the same protection as the other wyrms.

Other than that, that's a great list of bugs to help out nas.


Hey, thanks for the input. Within the last 2 months one of my linkshell mates cast a spell on vrtra, warped, vrtra did something to crash the zone, and then vrtra was no longer up. Ill try and remember/ask for more specifics.

Author:  Vavaud [ Wed Jun 05, 2019 9:19 pm ]
Post subject:  Re: Running list of not very exploitable bugs

exelyon wrote:
Skill chain damage does not show up in combat log if the character that closed blinks/swaps gear.


This was a problem on retail, too. I specifically remember this because you'd have to use things like blinkmenot, lockstyle, or the static PC armor display setting to keep yourself or others from blinking.

For Nasomi, I recommend using the static PC armor display setting if you want to see other people's damage. For yourself, your only option seems to be to put your TP Gear into a separate macro and wait to hit it until the animation completes.

Author:  exelyon [ Thu Jun 06, 2019 2:30 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Vavaud wrote:
exelyon wrote:
Skill chain damage does not show up in combat log if the character that closed blinks/swaps gear.


This was a problem on retail, too. I specifically remember this because you'd have to use things like blinkmenot, lockstyle, or the static PC armor display setting to keep yourself or others from blinking.

For Nasomi, I recommend using the static PC armor display setting if you want to see other people's damage. For yourself, your only option seems to be to put your TP Gear into a separate macro and wait to hit it until the animation completes.



sad, sad day

Author:  disposablehero [ Thu Jun 06, 2019 11:32 pm ]
Post subject:  Re: Running list of not very exploitable bugs

rip blinkmenot ; ;

Author:  hbnemx [ Sun Jun 09, 2019 5:33 pm ]
Post subject:  Re: Running list of not very exploitable bugs

exelyon wrote:
Quest Bugs


I Can Hear a Rainbow / SMN flag
Entering a zone with weather not yet obtained causes black screen / client lock in lieu of appropriate cutscene.

Author:  exelyon [ Mon Jun 10, 2019 7:52 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Added, thanks.

Author:  Naimah [ Thu Jun 13, 2019 3:12 am ]
Post subject:  Re: Running list of not very exploitable bugs

Thought that was only when zoning in on chocobo

Author:  disposablehero [ Thu Jun 20, 2019 5:37 pm ]
Post subject:  Re: Running list of not very exploitable bugs

plat grip +1 stun dont work

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