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Irrelevant and outdated information. https://na.nasomi.com/forum/viewtopic.php?f=21&t=9108 |
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Author: | exelyon [ Sat Feb 23, 2019 2:38 am ] |
Post subject: | Irrelevant and outdated information. |
Irrelevant and outdated information. |
Author: | exelyon [ Sat Feb 23, 2019 2:39 am ] |
Post subject: | Re: Running list of not very exploitable bugs |
saving |
Author: | exelyon [ Sat Feb 23, 2019 2:39 am ] |
Post subject: | Re: Running list of not very exploitable bugs |
red means it has at been part of a recent maintenance. |
Author: | Piellar [ Sat Mar 02, 2019 1:02 am ] |
Post subject: | Re: Running list of not very exploitable bugs |
Such a courageous lad you are, here's a few. Party Bugs: You cannot see the buffs of the 6th party member when you select him/her. Party members 1-5 work fine. I'm referring to the Config > Misc.3 > Status Icons option that allows you to see party members' buff icons in the lower-left corner of the screen. Mission Bugs: CoP 3-5: Diabolos doesn't use his TP moves, only spells. The floor tiles during the Diabolos fight do not VISIBLY fall, but you will fall through some of them at around 50% of Diabolos' HP. Zone Specific Bugs: The elevators in Metalworks will sometimes become stuck between floors. The elevator in Pso'Xja will sometimes become stuck between floors. As soon as the Wiki becomes logable again, I can help you to setup and maintain an article on this topic. |
Author: | Skitles [ Sat Mar 02, 2019 5:47 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
Just list "All of CoP!" lol |
Author: | exelyon [ Sun Mar 03, 2019 1:24 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
Yeah, not sure how ill organize COP. Chakan did a write up awhile back of the differences. Most of the missions need a lot of code. Ill probably set up a COP mission bug section to keep it all seperate. |
Author: | exelyon [ Sun Mar 03, 2019 8:14 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
viewtopic.php?f=16&p=51746&sid=edad3f8f70fc3eb2e99750db3915326a#p51746 nasomi wrote: In this maintenance... • Fixed a melee tp issue where it wasn't gaining properly • Fixed a crash involving throwing weapons • Fixed cyclone wing • Fixed LoO spawn conditions • Fixed some crates in limbus which could let you reset your 2hr's to frequently • Fixed an issue with ammo not adding in tp • Fixed a duration issue with tonko and deodorize so once confirmed, can remove ammo not adding tp, loo windows, and cyclone wing |
Author: | Naimah [ Tue Mar 05, 2019 1:46 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
All mobs with double attack trait lose the trait after their 1st server spawn. |
Author: | Chameleon [ Tue Mar 05, 2019 4:55 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
Battle Bugs: * Monsters can very easily traverse impassible terrain and move through walls, examples:
Crawlers Nest: Crawlers and Bees will path through walls to chase you through tunnels BCNM Under Observation: The hecteyes will path through the mountain side if you kite them down the hill Job Bugs: Corsair * Something causes Quick Draw to be completely unusable with the message "You cannot use that ability", this is incredibly rare and I haven't found the cause (after using Wild Card?) but zoning fixes it Summoner * Healing Ruby I will only effect yourself regardless of what target was selected * Spirits cannot cast any spells, Light Spirit can only cast Regen on yourself |
Author: | kurozuka [ Tue May 21, 2019 10:02 pm ] |
Post subject: | Re: Running list of not very exploitable bugs |
Naimah wrote: All mobs with double attack trait lose the trait after their 1st server spawn. o wow is that what it is? i did promy vhazel after a maintenance and the wander's were double attacking , was slightly confused since they normally dont. |
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