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Irrelevant and outdated information.
https://na.nasomi.com/forum/viewtopic.php?f=21&t=9108
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Author:  exelyon [ Sat Feb 23, 2019 2:38 am ]
Post subject:  Irrelevant and outdated information.

Irrelevant and outdated information.

Author:  exelyon [ Sat Feb 23, 2019 2:39 am ]
Post subject:  Re: Running list of not very exploitable bugs

saving

Author:  exelyon [ Sat Feb 23, 2019 2:39 am ]
Post subject:  Re: Running list of not very exploitable bugs

red means it has at been part of a recent maintenance.

Author:  Piellar [ Sat Mar 02, 2019 1:02 am ]
Post subject:  Re: Running list of not very exploitable bugs

Such a courageous lad you are, here's a few.

Party Bugs:
You cannot see the buffs of the 6th party member when you select him/her. Party members 1-5 work fine.
I'm referring to the Config > Misc.3 > Status Icons option that allows you to see party members' buff icons in the lower-left corner of the screen.

Mission Bugs:
CoP 3-5:
Diabolos doesn't use his TP moves, only spells.
The floor tiles during the Diabolos fight do not VISIBLY fall, but you will fall through some of them at around 50% of Diabolos' HP.

Zone Specific Bugs:
The elevators in Metalworks will sometimes become stuck between floors.
The elevator in Pso'Xja will sometimes become stuck between floors.

As soon as the Wiki becomes logable again, I can help you to setup and maintain an article on this topic.

Author:  Skitles [ Sat Mar 02, 2019 5:47 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Just list "All of CoP!" lol

Author:  exelyon [ Sun Mar 03, 2019 1:24 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Yeah, not sure how ill organize COP. Chakan did a write up awhile back of the differences. Most of the missions need a lot of code.

Ill probably set up a COP mission bug section to keep it all seperate.

Author:  exelyon [ Sun Mar 03, 2019 8:14 pm ]
Post subject:  Re: Running list of not very exploitable bugs

viewtopic.php?f=16&p=51746&sid=edad3f8f70fc3eb2e99750db3915326a#p51746

nasomi wrote:
In this maintenance...

• Fixed a melee tp issue where it wasn't gaining properly
• Fixed a crash involving throwing weapons
• Fixed cyclone wing
• Fixed LoO spawn conditions
• Fixed some crates in limbus which could let you reset your 2hr's to frequently
• Fixed an issue with ammo not adding in tp
• Fixed a duration issue with tonko and deodorize


so once confirmed, can remove ammo not adding tp, loo windows, and cyclone wing

Author:  Naimah [ Tue Mar 05, 2019 1:46 pm ]
Post subject:  Re: Running list of not very exploitable bugs

All mobs with double attack trait lose the trait after their 1st server spawn.

Author:  Chameleon [ Tue Mar 05, 2019 4:55 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Battle Bugs:
* Monsters can very easily traverse impassible terrain and move through walls, examples:
    Beadeaux: Quadavs can walk through the barriers on the upper cliff segments down to the lower area, they can also easily aggro and link through the floor!
    Crawlers Nest: Crawlers and Bees will path through walls to chase you through tunnels
    BCNM Under Observation: The hecteyes will path through the mountain side if you kite them down the hill

Job Bugs:
Corsair
* Something causes Quick Draw to be completely unusable with the message "You cannot use that ability", this is incredibly rare and I haven't found the cause (after using Wild Card?) but zoning fixes it

Summoner
* Healing Ruby I will only effect yourself regardless of what target was selected
* Spirits cannot cast any spells, Light Spirit can only cast Regen on yourself

Author:  kurozuka [ Tue May 21, 2019 10:02 pm ]
Post subject:  Re: Running list of not very exploitable bugs

Naimah wrote:
All mobs with double attack trait lose the trait after their 1st server spawn.


o wow is that what it is? i did promy vhazel after a maintenance and the wander's were double attacking , was slightly confused since they normally dont.

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