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PostPosted: Mon Feb 11, 2019 5:40 pm 
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Joined: Fri Mar 16, 2018 5:07 am
Posts: 18
Hello,

This will be a on-going post about where/how to mana-burn EXP on NAS as BLM parties. -ALSO please post any camps/tips/information that's helpful so I can put it all together.

Basics:
Party setup: BLM BURN Parties usually = x4-5 BLM and x1-2 puller/refresher/sleep such as BRD-COR-RDM (all seems to work well)
BLM subjob: I seen /rdm /nin and /whm. I would recommend any job with a blink/shadows and seems like /whm works the best as usually you'll only get hit 1-3 times and having cure/re raise spells helps everyone.
Usually events: This is how a normal kill will happen.
1.) BLM gets enough MP for AM1+Tier 2 spell/stun/sleeps
2.) Puller (COR/RDM/BRD) will pull mob to nuke distance sleep it.
3.) 1 person call out timed AM1 nuke
4.) IF mob is not dead thenT2 it to death or another sleep/bind and timed nuke. (optional assigned a stun-er for every post timed nuke volley)
5.) rest up and repeat (you figure out the refresh when/how)

Level Locations
Level Location Targeted Enemies Notes
51-54 Kuftal Tunnel (J-9/10) Robber Crab (60-63), Sand Lizzard (61-64) Amemet NM area hug wall to stay clear of aggro range (chain 5-6 possible, when out of crabs you can kill lizards care for links)
58-62 Cape Teriggan (I-9) Robber Crab (64-67), Terror Pugil (66-70), Can alway zone if it gets bad.
68-72 Mount Zhayolm (H-7) Ebony Pudding (79-81) Free nuke T3 spells (You want to have 2-3 T3 spell, Aspir, Drain spells ready. Use Drain all the time best mp->dmg %, chain 6-7 per cycle easy. Get to chain2, full rest then kill the rest for chain 6-7+)
--Not personally tested--
51-?? King Ranperre's Tomb Ogre Bats (62-64) Light base sleep recommend.
56-?? Cape Teriggan (G-8) Sand Lizard (62-66), Beach Bunny (62-65) Both mob link. Camp at outpost
??-?? Halvung (?-?) Black Pudding (72-75) Timed nuke T3 spells
??-?? Halvung (?-?) Ebony Pudding (77-79) Timed nuke T3 spells
--Level Capped Zone--
Location: Promyvion - Vahzl Lv50 cap
Setup: x2-3 BLM +Refresh (ideal setup is 2BLM+COR)
x2 -aga2 will kill the Wanderer
COR will user Evoker+COR roll to keep this chaining
Guide: You basically run around 2shotting Wanderer with x2 BLM. A refresh will keep you chaining. If you aggro any of the bigger monster, Elemental Seal+sleep zone out and back in.

AoE EXP Note:
57-63 AoE Timed nuke - Cape Teriggan's fish/crab/raptors -
BRD/NIN (sneak first, break sneak pulling back to camp Evasion and Mazurka recommend for puller)
PLD/RDM (spells Phalanx+Cure4+Sentinel+Cure4 to hold hate before nuking)
THF/NIN (can blink tank up to 6 mobs with evasion set)

Timed Nuke Example:
Freeze -> sleep -> Freeze +T2/stun
AoE -> Sleep -> AoE
If external 75PLD tank then you can do AoE x2 -> sleep -> AoE until death.

Macro Help
/magic "freeze" <bt>
/magic "blink" <me>
/magic "stun" <bt>
/magic "sleep" <bt>
/magic "sleep ii" <bt>
/target <bt>

Commonly used spells:
Freeze - Crab are usually weak to it
Tornado - Useful in Cape Teriggan due to common windy/gale weather for bonus
Blizzaga II - Used in timed nuke
Blizzard II - Usually used to finish off remaining mobs after timed nuke
Blizzard III - Timed nuke
Thunder III - Timed nuke

Tips
BLM: Ice/Aquilo Staff is better for Freeze since it also have Elemental magic skill +10 (Also see note about magical accuracy on Chat/Iridal Staff from posts below) Drain/Aspir = Dark Magic & Sleep =Enfeebling Magic + INT
BRD: Can cast Learned Etude middle of AM1 casting for 10+ INT buffs (degrades over time). Elemental matching the AM such as Ice Threnody works wonders. Seems to have an easy time with sleeping most mobs.
RDM: Gravity pulls helps a lot, and even with capped skill enfeebling spells + dark staff helps with landing sleep. /NIN helps with buying time to sleep/bind. If you're sleep sticks easy think about /brd.
COR: Brings loads of Light Card for Light Shot. Can even /BRD for extra refresh with ballad.

Where to skill up on BLM:
https://ffxiclopedia.fandom.com/wiki/Ca ... bat_Skills - Good resource to figure out skill cap and which mobs you will need to skil up against.

Worms are your target since you can silence them then go to work on skill up. Recommend MP cheap/fast spells like Dia, Bio, T1, Aspir, Drain, Stun. (monster cast distance is 25 yalms *needs confirmation) https://ffxiclopedia.fandom.com/wiki/Category:Worms
Sand Eater 51-59 Quicksand Caves (51-59)
Ossuary Worm 58-60 King Ranperre's Tomb (58-60)
Glacier Eater 58-62 Uleguerand Range (58-62)
Cave Worm 60-64 Kuftal Tunnel (60-63) Den of Rancor (61-64)
Sand Digger 62-65 Quicksand Caves (62-65) Kuftal Digger 66-69 Kuftal Tunnel (66-69)
Mountain Worm 66-70 Uleguerand Range (66-70)
Mold Eater 69-71 Aydeewa Subterrane (69-71)


Last edited by mbout on Tue Mar 05, 2019 6:55 pm, edited 41 times in total.

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PostPosted: Mon Feb 11, 2019 9:16 pm 
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Joined: Fri May 25, 2018 3:21 pm
Posts: 57
mbout wrote:
BLM:
Ice staff does better damage if resist is not an issue, while Iridal/Chat have hidden +10 Magical Accuracy better for averaging damage.

I do not believe this is true.
An elemental staff has +1/2 magic affinity which provides 20/30 magic accuracy (https://ffxiclopedia.fandom.com/wiki/Magic_Affinity)
Iridal/Chat provide 10/30 macc according to their pages (which also seems suspect, shouldn't it be 20/30?).

Feel free to correct me if the wiki pages are incorrect for nas.

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PostPosted: Fri Feb 22, 2019 10:21 am 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
locodoco wrote:
mbout wrote:
BLM:
Ice staff does better damage if resist is not an issue, while Iridal/Chat have hidden +10 Magical Accuracy better for averaging damage.

I do not believe this is true.
An elemental staff has +1/2 magic affinity which provides 20/30 magic accuracy (https://ffxiclopedia.fandom.com/wiki/Magic_Affinity)
Iridal/Chat provide 10/30 macc according to their pages (which also seems suspect, shouldn't it be 20/30?).

Feel free to correct me if the wiki pages are incorrect for nas.


The 10 macc thing is more than likely just an error, BG shows it as the correct 20 and the staff is supposed to be the equivalent of the others.

https://www.bg-wiki.com/bg/Iridal_Staff


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PostPosted: Mon Mar 04, 2019 7:12 pm 
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Joined: Fri May 25, 2018 3:21 pm
Posts: 57
Some low level burn camps that I was fortunate enough to participate in:
*Disclaimer: Had a PL, but could easily work without one albeit at a slower rate.

Setup: 3x BLM/NIN, RDM/NIN, COR/NIN, WAR/NIN (could be NIN/WAR or PLD) for voke
Had COR and NIN doing skilchains for MB.

lvl 32 (can probably do 31-34 if not more):
Eastern Altepa - F-6
Kill beetles with water 2 and blizzard.

lvl 39 (39-43 I would say, probably even higher)
Crawler's Nest - F-8, should kill all the beetles in the first room before moving in.
Beetles and crawlers. The crawlers can very easily link so great care needed if you dont have a PL.
Caveberries that you walk past on your way there can be killed with AOE and sleep very easily

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PostPosted: Mon Mar 04, 2019 7:23 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
I saw a pt manaburn last night at the entrance to gustav tunnel around level 30ish I think?

Love seeing people find new places

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu May 02, 2019 11:52 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 604
u can burn @ almost any normal camp.


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PostPosted: Thu Oct 17, 2019 11:14 am 
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Joined: Mon Jun 25, 2018 11:41 am
Posts: 6
And where are all the parties for Lv 10/20-50 ? if everything is nerfed like enemy's " Pets " and things are different than ff11 original, nas should look into BLM parties as there are 10 blms seeking and never are able to get a party as people prefer male dds. and don't be crying later on that u cant do end game because there is no blms lol. :?: :ugeek: :?: :ugeek: :!: :ugeek: :?: :geek:


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