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Paladin discrepancy with retail standard
https://na.nasomi.com/forum/viewtopic.php?f=29&t=7390
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Author:  Baldr [ Tue Nov 20, 2018 9:56 am ]
Post subject:  Paladin discrepancy with retail standard

This is something that has gone under the radar for quite some time because we can all say we’ve benefited from PLD having a very strong position on Nasomi. With the increase of players in playing the past month, it’s time to take a look at how ridiculously broken this job is.

Merits: 5/5 Fealty on Nasomi gives a PLD a complete magic shield effect for 3.05mins, or 1.35mins with 1/5 merits. 10 minute recast. On Nasomi, Fealty is a 100% resist rate on all sources of magic damage and enfeebling effects. This is full on immunity to magic, which you can use every 10minutes at a duration of 3.05minutes. To put that into perspective, this is like being able to use the RUN two-hour (yeah, technically 1hour, but w/e,) every 10minutes at 6 times the duration.

https://www.bg-wiki.com/bg/Fealty (Current retail)
and Era:
Image
https://www.bg-wiki.com/index.php?title ... ldid=36075 (Earliest BG entry)

Job Abilities: Rampart on Nasomi gives the party essentially the same form of complete magic immunity as Fealty, but it extends to the entire party for a duration of 30seconds. Recast set at 5minutes before merits. Like Fealty, this includes complete protection from enfeebling effects. In retail Rampart did not act as a cornerstone (and crutch) in many endgame strategies as it does here, due to the incredible buff it has to its utility:

https://www.bg-wiki.com/bg/Rampart (Current Retail)
https://www.bg-wiki.com/index.php?title ... ldid=24631 (Earliest BG entry)
https://ffxiclopedia.fandom.com/wiki/Ra ... did=175542 (Earliest Wikia entry)

These abilities are so overpowered that a PLD need only hit 75, get a handful of merits, and go off to tank knowing Fealty and Rampart will more than compensate for poor support, gear, and/or player ability.

I was never a PLD in retail, and I'm sure someone can fill in some more nuance, but it's pretty obvious that PLD is not functioning as it should.

Author:  Ase [ Tue Nov 20, 2018 10:59 am ]
Post subject:  Re: Paladin discrepancy with retail standard

Fix pup plz

Author:  Chameleon [ Tue Nov 20, 2018 2:24 pm ]
Post subject:  Re: Paladin discrepancy with retail standard

Having Cover be usable would be nice

Author:  Shikishima [ Tue Nov 20, 2018 4:31 pm ]
Post subject:  Re: Paladin discrepancy with retail standard

So you're telling me that rotating PLD Ramparts to become indefinitely magic immune, is not retail? :shock:

Author:  Phyrefly [ Tue Nov 20, 2018 4:49 pm ]
Post subject:  Re: Paladin discrepancy with retail standard

Yes, I agree. There is a discrepancy with retail standard. Cover doesn't work. Pretty sure I had that ability in retail.

Author:  Baldr [ Wed Nov 21, 2018 12:09 am ]
Post subject:  Re: Paladin discrepancy with retail standard

I think the main thing is to consider here, is that the overwhelming potency of Fealty/Rampart on Nasomi create wildly bigger problems to game balance than not having access Cover. I have a 75 PLD, it's fully geared, and I have all of the merits mentioned above capped. I would absolutely love Cover, but I'm readily willing to concede that the issue with Fealty and Rampart is far greater than one missing job ability.

For those who haven't reached endgame yet, these abilities completely change the tanking dynamic for virtually every fight. I cannot stress enough how much easier it is to do supposedly difficult content when you have a 3minute magic-invincible in your back pocket every 10mins to handle Wyrm flight phases, for instance. Worse still, the function of Fealty isn't remotely what it was in era, or even what it is in current retail-- not to mention how much longer the duration is. Couple that with the party-wide total magic shield Rampart provides, and it becomes absurdly easy for groups to build strategies that use these as a crutch to dramatically minimize, or completely nullify the magic based challenges certain fights are otherwise supposed to have.

Author:  Trayeldor [ Wed Nov 21, 2018 12:12 am ]
Post subject:  Re: Paladin discrepancy with retail standard

Lol

Author:  Baldr [ Wed Nov 21, 2018 12:22 am ]
Post subject:  Re: Paladin discrepancy with retail standard

Trayeldor wrote:
Lol

If you haven't figured out how to properly tank on PLD without relying on what is objectively broken and overpowered Fealty and Rampart mechanics, maybe you shouldn't be playing PLD, Opia.

Author:  Aperture [ Wed Nov 21, 2018 3:02 am ]
Post subject:  Re: Paladin discrepancy with retail standard

I agree fully with data presented, but protest the blatant plagiarism.

Author:  Baldr [ Wed Nov 21, 2018 3:10 am ]
Post subject:  Re: Paladin discrepancy with retail standard

Aperture wrote:
I agree fully with data presented, but protest the blatant plagiarism.


I couldn't help it, your template was inspired :lol:

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