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How bad of an idea is drk/drg
https://na.nasomi.com/forum/viewtopic.php?f=30&t=12725
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Author:  DarkHighwind [ Thu Dec 12, 2019 4:15 am ]
Post subject:  How bad of an idea is drk/drg

I feel like it's would be fun as a for shits and giggles setup

Author:  The_Carrot [ Thu Dec 12, 2019 5:13 am ]
Post subject:  Re: How bad of an idea is drk/drg

DarkHighwind wrote:
I feel like it's would be fun as a for shits and giggles setup

For Shits n giggles it gives a couple extra plops with jump/high jump which afaik are based on atk without any subjob restriction, so last resort would be kinda handy, and... a couple of traits drk could chuckle with. Ofc we could go on and on about war sam and nin but for shits n giggles it could be a humorous time.

Author:  seventythree19 [ Thu Dec 12, 2019 6:07 am ]
Post subject:  Re: How bad of an idea is drk/drg

how's your KC game?

if you're referring to xp pt then...i just don't see it bringing anything to the table.

Author:  Sly [ Thu Dec 12, 2019 8:55 am ]
Post subject:  Re: How bad of an idea is drk/drg

outside of zerging with a kclub or ridill, you are gonna benefit far more from hasso + store tp subbing sam.

Author:  Naimah [ Thu Dec 12, 2019 4:39 pm ]
Post subject:  Re: How bad of an idea is drk/drg

Regarding zerging it's only really useful for the wyvern earring 5% haste

Author:  Starbright [ Thu Dec 12, 2019 6:49 pm ]
Post subject:  Re: How bad of an idea is drk/drg

Naimah wrote:
Regarding zerging it's only really useful for the wyvern earring 5% haste


i dont understand why you worded this like that isn't a gigantic thing

Author:  Meridian90 [ Thu Dec 12, 2019 7:59 pm ]
Post subject:  Re: How bad of an idea is drk/drg

The_Carrot wrote:
DarkHighwind wrote:
I feel like it's would be fun as a for shits and giggles setup

For Shits n giggles it gives a couple extra plops with jump/high jump which afaik are based on atk without any subjob restriction, so last resort would be kinda handy, and... a couple of traits drk could chuckle with. Ofc we could go on and on about war sam and nin but for shits n giggles it could be a humorous time.


It's good from level 20-30. Then no for general use.

Author:  Naimah [ Thu Dec 12, 2019 10:35 pm ]
Post subject:  Re: How bad of an idea is drk/drg

Starbright wrote:
Naimah wrote:
Regarding zerging it's only really useful for the wyvern earring 5% haste


i dont understand why you worded this like that isn't a gigantic thing


Just saying Jumps and job traits are irrelevant in that scenario, only the earring matters.

Author:  Kurosabi [ Sat Aug 01, 2020 5:48 pm ]
Post subject:  Re: How bad of an idea is drk/drg

High Jump sheds 33% hate as a sub job. If you're gaining too much hate with SAM, DRG could be a conservative alternative. The haste earrings aren't bad either.

Author:  cthalupa [ Sun Aug 02, 2020 10:28 pm ]
Post subject:  Re: How bad of an idea is drk/drg

Naimah wrote:
Starbright wrote:
Naimah wrote:
Regarding zerging it's only really useful for the wyvern earring 5% haste


i dont understand why you worded this like that isn't a gigantic thing


Just saying Jumps and job traits are irrelevant in that scenario, only the earring matters.

Not if you have the KC in your main hand.

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