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| How bad of an idea is drk/drg https://na.nasomi.com/forum/viewtopic.php?f=30&t=12725 | Page 1 of 3 | 
| Author: | DarkHighwind [ Thu Dec 12, 2019 4:15 am ] | 
| Post subject: | How bad of an idea is drk/drg | 
| I feel like it's would be fun as a for shits and giggles setup | |
| Author: | The_Carrot [ Thu Dec 12, 2019 5:13 am ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| DarkHighwind wrote: I feel like it's would be fun as a for shits and giggles setup For Shits n giggles it gives a couple extra plops with jump/high jump which afaik are based on atk without any subjob restriction, so last resort would be kinda handy, and... a couple of traits drk could chuckle with. Ofc we could go on and on about war sam and nin but for shits n giggles it could be a humorous time. | |
| Author: | seventythree19 [ Thu Dec 12, 2019 6:07 am ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| how's your KC game? if you're referring to xp pt then...i just don't see it bringing anything to the table. | |
| Author: | Sly [ Thu Dec 12, 2019 8:55 am ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| outside of zerging with a kclub or ridill, you are gonna benefit far more from hasso + store tp subbing sam. | |
| Author: | Naimah [ Thu Dec 12, 2019 4:39 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| Regarding zerging it's only really useful for the wyvern earring 5% haste | |
| Author: | Starbright [ Thu Dec 12, 2019 6:49 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| Naimah wrote: Regarding zerging it's only really useful for the wyvern earring 5% haste i dont understand why you worded this like that isn't a gigantic thing | |
| Author: | Meridian90 [ Thu Dec 12, 2019 7:59 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| The_Carrot wrote: DarkHighwind wrote: I feel like it's would be fun as a for shits and giggles setup For Shits n giggles it gives a couple extra plops with jump/high jump which afaik are based on atk without any subjob restriction, so last resort would be kinda handy, and... a couple of traits drk could chuckle with. Ofc we could go on and on about war sam and nin but for shits n giggles it could be a humorous time. It's good from level 20-30. Then no for general use. | |
| Author: | Naimah [ Thu Dec 12, 2019 10:35 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| Starbright wrote: Naimah wrote: Regarding zerging it's only really useful for the wyvern earring 5% haste i dont understand why you worded this like that isn't a gigantic thing Just saying Jumps and job traits are irrelevant in that scenario, only the earring matters. | |
| Author: | Kurosabi [ Sat Aug 01, 2020 5:48 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| High Jump sheds 33% hate as a sub job. If you're gaining too much hate with SAM, DRG could be a conservative alternative. The haste earrings aren't bad either. | |
| Author: | cthalupa [ Sun Aug 02, 2020 10:28 pm ] | 
| Post subject: | Re: How bad of an idea is drk/drg | 
| Naimah wrote: Starbright wrote: Naimah wrote: Regarding zerging it's only really useful for the wyvern earring 5% haste i dont understand why you worded this like that isn't a gigantic thing Just saying Jumps and job traits are irrelevant in that scenario, only the earring matters. Not if you have the KC in your main hand. | |
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