Guedj wrote:
Nish wrote:
There's a bit of debate going on right now because while no discernible effect on wyvern hp is detected for certain pieces, it sure seems to boost healing breath. Time to test.
If you test this Nish, please be sure to let us know! I just solo'd 50-51 on DRG last night to make use of the xp band and anything to boost healing breath would be awesome.
On a related but separate topic, anyone do much comparing of /WHM for /BLU for solo? Curious if it's worth leveling BLU.
Blu shits on Whm sub for anything you need to sub /mage and don't need erase or barspells. If you plan to /mage on drg definitely level it. The trigger spells are less mana intensive, and assuming they're coded properly here, the spells you equip can give you a small boost to your hp, mp, or offensive stats. Oh and then there's cocoon.
If you really want to go all out, get player HP+ gear and macro it into your trigger spells. This will make it to where you can effectively trigger healing breath much earlier due to you having a larger health pool, and so the amount of HP you need to be at to reach the 33% or 50% threshold is earlier. For example: If you have 1000 max HP normally obviously healing breath would trigger ≤500 HP using AF1 Helm, but say you macro'd in 200 HP+ gear and you increase your max HP pool to 1200, then you could trigger your healing breath to go off ≤600 HP instead without having to wait to take damage again. This is helpful to know so you don't have to always be right on the edge of death to get a healing breath off.