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BLU fixes after 10 / 31 / 2019
https://na.nasomi.com/forum/viewtopic.php?f=38&t=12463
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Author:  Sylvhen [ Fri Nov 01, 2019 1:59 pm ]
Post subject:  BLU fixes after 10 / 31 / 2019

Anyone have any clue whats been fixed?

Havent tested yet but hope Headbutt stun rate has been fixed, and some MODS.

Author:  Diemonster [ Fri Nov 01, 2019 3:05 pm ]
Post subject:  Re: BLU fixes after 10 / 31 / 2019

Disector is already unlocked when you get it, same with destroyers ect.

Hemoglobin

Author:  The_Carrot [ Fri Nov 01, 2019 4:32 pm ]
Post subject:  Re: BLU fixes after 10 / 31 / 2019

GrendelsPRGuy wrote:
Diemonster wrote:
Disector is already unlocked when you get it, same with destroyers ect.

Hemoglobin


That is quite obviously not true from the damage.


WS points are a thing nowadays. Being auto unlocked was a thing a few years ago, but after the bc30 reintroduction (I think is when it happened) have to do the ws points same as retail.

Author:  Ase [ Fri Nov 01, 2019 6:21 pm ]
Post subject:  Re: BLU fixes after 10 / 31 / 2019

The vague blu patch notes always drive me crazy, it's the hardest job to go out and see what he changed, and it gets patched almost every update. I'm hoping BLU af quest related headaches is mainly what it is. Because to me some of the "problems" with blu isnt bug related it's just a numbers thing/balance, Headbutt stun acc isn't a bug, it's tuning. I don't really play my BLU nearly as much as I used to, so there can easily be some bugs I'm unaware of with lower level spells/debuffs or job traits I don't play with.

Diffusion lasts the entire duration instead of just the next buff, that's probably considered a bug, also really brokenly strong, not fixed with this patch.

That's the only actual blu bug I can think of besides af quest related shenanigans people have been going through since he added it.

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