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 Post subject: Endgame Spell Set
PostPosted: Mon Jul 13, 2020 1:36 pm 
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Joined: Fri Jan 19, 2018 3:25 pm
Posts: 293
Does anyone have good advice to what spells are usually needed in the Spell Set once hitting 75 and entering endgame? I am currently 64 and fastly approaching.

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PM 3-5, Sandy 6-1, ZM 4-1


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 Post subject: Re: Endgame Spell Set
PostPosted: Mon Jul 13, 2020 7:09 pm 
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Joined: Thu Mar 10, 2016 3:03 am
Posts: 61
The only spells I always keep equipped are those that give auto-refresh. The best combination for that you can't equip until 75 anyway.

Are you talking about DD setup? /nin? /thf? I also often provide blu/whm support if I'm too lazy to switch back to RDM main in a time crunch.


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 Post subject: Re: Endgame Spell Set
PostPosted: Mon Jul 13, 2020 8:54 pm 
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Joined: Fri Jan 19, 2018 3:25 pm
Posts: 293
Typically running /thf in parties now. I understand once endgame comes it will definitely be situational. I did run /whm in one party to be secondary healer while giving a little DD action.

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 Post subject: Re: Endgame Spell Set
PostPosted: Tue Jul 14, 2020 8:31 pm 
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Joined: Thu Mar 10, 2016 3:03 am
Posts: 61
Highly dependent on situation but a few things when meleeing as /thf:

Combos to get attack bonus & accuracy bonus (frenetic rip, disseverment, etc)
Some form of sleep
Cannonball
Some form of cure

After that, it's even more situational. I can talk to you ingame if you have certain scenarios in mind, but it's tough to summarize without writing a mountain of text.


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 Post subject: Re: Endgame Spell Set
PostPosted: Wed Aug 19, 2020 6:39 pm 
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Joined: Fri Sep 06, 2019 9:46 pm
Posts: 194
Disclaimer: I don't play BLU, but I'd 100% request that if you're coming to endgame content that you generally include Feather Tickle :) Diamondhide can also be incredibly useful for any fight where -ga spam is expected (especially when there's likely no SMN around).

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