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Healer's Roll https://na.nasomi.com/forum/viewtopic.php?f=39&t=7136 |
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Author: | Chameleon [ Tue Nov 06, 2018 11:34 am ] |
Post subject: | Healer's Roll |
Now this is probably a silly but simple question, but something I've been curious about seeing how there's lots of discrepancies between trying to be 2005 era and what actually exists. Healer's roll currently states "Increases potency of "Cure" effect received for party members within area of effect.", does it actually do this or is the effect the same as the original 2005 version of "Increases the amount of MP recovered while healing for party members within area of effect." ? |
Author: | exelyon [ Tue Nov 06, 2018 11:34 am ] |
Post subject: | Re: Healer's Roll |
It increases cure potency on the group. |
Author: | Piellar [ Tue Nov 06, 2018 7:16 pm ] |
Post subject: | Re: Healer's Roll |
I too confirm, I made the entry (http://nasomi.com/wiki/index.php?title=Healer%27s_Roll) after testing in a group, a bad roll's effect is barely visible, but you can see as good roll's effect on a soft-capped Cure II as if it was suddenly Lightday. |
Author: | Rockets [ Wed Nov 07, 2018 8:36 pm ] |
Post subject: | Re: Healer's Roll |
Yeah, it's +Cure%. It's too bad since +hMP would be real nice at 20, well before anyone gets access to Refresh effects, and it would break up the monotony that is the 14-37 range of doing the exact same rolls in every group. I can't be too mad though since it at least works the way the tooltip says it does, which puts it ahead of many other ToAU job abilities. |
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