DuskRequiem wrote:
Preliminary:
Stepped into S. Gusta. Used Activate. Automaton HP bar appears - but they are not visible. Deploy, Fight, Retrive seemed to do nothing (sub BST for Fight).
used Fight - Sharpshot frame killed a Bee from somewhere unseen. Deploy still had no reaction on second Bee, but Fight caused them to attack again. Puppet took damage, so resetting CDs and will update more.
second attempt: Activate works, summons Frame correctly.
Deploy not working. Fight works, Automaton gaining skill, melee attack only. Maneuver didn't work (maybe he shut off, don't know). DAD worked fine. Just saw message from Nas, so no more testing.
Using activate and seeing the health bar and not seeing your Automaton was a common bug since I started playing about 6 months ago, it occurs (from what I have been able to deduce) when your Automaton actually spawns underground. The automaton also would spawn with 0 skill and none of the benefits from the frame or head or any other modifiers. The only way I was able to fix this in the past was if I used activate and my Automaton didn't spawn next to me, was to immediately use Deactivate, zone, zone back in to where you were and activate it again. Sometimes it took a few tries but eventually it worked.
Still what little testing I've seen been done is pretty disheartening. Hopefully it was some bugs and when the patch is actually implemented the way Nas anticipated we'll have some progress, but at the moment with:
1. Automaton spawning invisible or underground.
2. Deploy not working.
3. Maneuvers not working.
4. Having to sub /BST to use the automaton
We are worse off than we were 6 months ago. At least Maneuvers were still working at that point.
The one positive is that it's actually being worked on, we just have to wait and see. I miss my Automaton.