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Puppetmaster - What works, and what doesn't.
https://na.nasomi.com/forum/viewtopic.php?f=40&t=1062
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Author:  Hamster [ Tue Jul 09, 2019 11:08 am ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Fire maneuver fixed, overload rates seem to be fixed as well.

Author:  Myupih [ Tue Jul 09, 2019 2:40 pm ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

I was able to use Repair and Overdrive last night, only level 35 right now so can't try any other abilities.

Author:  Tiberon [ Tue Jul 09, 2019 11:10 pm ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Harlequin will now cast dia with drk manuever up - which makes skilling magic a little nicer

Author:  frobo [ Wed Jul 10, 2019 3:22 am ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

overdrive is usable, not sure if it works.

barrage turbine and other ToaU IS attachments can not be bought still.

nas is getting there! someone compile a list of now working attachments!

Author:  Myupih [ Wed Jul 10, 2019 4:46 am ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

frobo wrote:
overdrive is usable, not sure if it works.

barrage turbine and other ToaU IS attachments can not be bought still.

nas is getting there! someone compile a list of now working attachments!


I think Barrage Turbine and the others from IS are out of era. I don't remember using them in ENM60 or any other 75 events that I did a lot back in the day. Checked both wikis history and the articles were created 2011~ish.

Author:  station [ Wed Jul 10, 2019 9:13 am ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Minor Overdrive testing:
No overloading whatsoever after spamming Wind, which normally overloads Fast. Seems like that part is functioning.

Author:  kbob04 [ Wed Jul 10, 2019 3:36 pm ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Myupih wrote:
frobo wrote:
overdrive is usable, not sure if it works.

barrage turbine and other ToaU IS attachments can not be bought still.

nas is getting there! someone compile a list of now working attachments!


I think Barrage Turbine and the others from IS are out of era. I don't remember using them in ENM60 or any other 75 events that I did a lot back in the day. Checked both wikis history and the articles were created 2011~ish.


I believe there should be 6-7 attachments "sets"(1 attachment per element). 2 sets can be bought from yoyoroon, 1 set can be crafted, 1 set drops from hilltroll pups/crafted(?), 1 set from Ob(ZNM), 1 set from the solo ENM, and 1 set from Targeting the Captain fight. Barrage turbine isn't in those sets :(. I believe we should see the ZNM and ENM fully implemented. Hopefully we'll see the Captain fight too.

Author:  frobo [ Wed Jul 10, 2019 5:21 pm ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Myupih wrote:
frobo wrote:
overdrive is usable, not sure if it works.

barrage turbine and other ToaU IS attachments can not be bought still.

nas is getting there! someone compile a list of now working attachments!


I think Barrage Turbine and the others from IS are out of era. I don't remember using them in ENM60 or any other 75 events that I did a lot back in the day. Checked both wikis history and the articles were created 2011~ish.


oh...

Author:  tokitaki [ Thu Jul 11, 2019 2:25 am ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Did a massive edit, it seems the vast majority of pup is now working from what i can tell, including my nearly 2 year old merit for automaton skill. I don't have merits to test the other categories yet but will report back as I unlock additional merits.

Author:  Manam [ Thu Jul 18, 2019 2:40 pm ]
Post subject:  Re: Puppetmaster - What works, and what doesn't.

Just hit 207 magic skill, and now my puppet will not cast cures. As Cure V is obtained at 207 magic skill, seems likely Cure V is not working.

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