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Rng nerf and the recoil
https://na.nasomi.com/forum/viewtopic.php?f=6&t=10645
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Author:  Replacement [ Wed May 22, 2019 5:10 am ]
Post subject:  Rng nerf and the recoil

Now i know theres gonna be a few ground worshipers that defend this update but we will just ignore them.

Since the Rng nerf/update what ever you so call it Rng has become a dead class to all but the 15-20 that play it still (dont beleive me look at /sea all rng). Lets talk about the other aspects that have been hugely effected by this. Crafting and auction transactions Ammo market is all but dead no one farms the items that were used for crafting that ammo. In essence it elimated a whole farming market. If nasomi reads this I and many others ask you to revert this update maybe find a differnt way to fix the meleeing while ranging aspect you dont like (even though this was always possible in Retail) if anything do the retail nerf where it truely scales and ONLY effects Rng not all classes (this effected thf's in a very bad way).

Author:  Wolffhardt [ Wed May 22, 2019 2:28 pm ]
Post subject:  Re: Rng nerf and the recoil

I don't believe Nas agrees that the current state of RNG is "broken", which makes all of this an exercise in futility.

Author:  Armaddon [ Wed May 22, 2019 3:51 pm ]
Post subject:  Re: Rng nerf and the recoil

Status bolts on THF are all but useless now. It was hard enough before to hit anything with such a crappy MM skill cap, and now it's all but impossible at point blank range to land bloody/sleep/acid bolts reliably on anything EM+ (even with capped MM merits), much less land procs (I know the rate isn't different now, but if it was already low to begin with it's much worse now that they're harder to hit).

Like Wolf said, I doubt he's going to change anything, but here are my $0.02 on how it can be dramatically improved aside from just completely rolling the changes back:

• Significantly cut back, rework or remove the ranged ACCURACY nerf. It honestly feels like a flat percentage nerf which has huge implications for anyone that might have reason to /ra at near melee range or from far away. This is nowhere near era/retail accurate and is the major source of problem.
• Rework the damage table to be more like retail. See the table at the bottom of this page: https://ffxiclopedia.fandom.com/wiki/Distance

Yes, I understand that eliminating the r.acc nerf after the recent weapon delay adjustments opens the door for RNG to potentially gain TP rapidly at melee range.. but the overall DPS penalty for doing so would be quite severe anyway. It's not like RNG has decent melee weapon skill levels/caps anyway (the base skill levels for axe/dagger/sword are literally 30-70-ish skill levels below other jobs' primary melee weapons at lv75). And, that said, it's not as if RNG was some insanely OP job to begin with.. Sure, they're very strong in exp parties at certain level ranges, but they're certainly not in the top tier in any merit party by any stretch.

Author:  Fhuri [ Wed May 22, 2019 4:37 pm ]
Post subject:  Re: Rng nerf and the recoil

As thf. Yes the bolt prices are shit. A bump in close racc and prices would be fair.

However as a 57 lol-no-ebow-rng, I was hitting consistent 1300-1400 sidewinders with food and minuet x2. Even breaking 2k after a war dropped armor break. So the damage is there.

Author:  Tex [ Wed May 22, 2019 4:56 pm ]
Post subject:  Re: Rng nerf and the recoil

The damage is there until you pull hate. And then you suffer a 40% accuracy loss until you can get back to whatever your sweet spot is. It does not matter how hard you can hit when you can only TP effectively at a much lower % compared to every other melee DD class in the game.

Author:  Armaddon [ Wed May 22, 2019 5:15 pm ]
Post subject:  Re: Rng nerf and the recoil

For sure, the damage potential is there and I still roll as RNG for a few fights (namely Sky gods/Kirin and outside Sea jailers), but the accuracy and damage is definitely not where it should be and I’d almost always be better off just going BLM or SMN. I usually stick to bow, especially now that using gun effectively puts you in the AoE kill zone for most fights of significance. I’m glad I didn’t blow a bunch of currency on an Anni :(

Author:  disposablehero [ Wed May 22, 2019 6:08 pm ]
Post subject:  Re: Rng nerf and the recoil

If only he'd buff smn like he did rng XD

Author:  cthalupa [ Wed May 22, 2019 6:35 pm ]
Post subject:  Re: Rng nerf and the recoil

Fhuri wrote:
As thf. Yes the bolt prices are shit. A bump in close racc and prices would be fair.

However as a 57 lol-no-ebow-rng, I was hitting consistent 1300-1400 sidewinders with food and minuet x2. Even breaking 2k after a war dropped armor break. So the damage is there.

Yes, you can do roughly as much damage, in the sweet spot, for short periods of time, as you could pre-nerf.

And then when you pull threat your damage output drops to hot garbage and everyone else has to run to the mob, resulting in overall lower damage for your party members, as well.

I've compared recorded video of pre-nerf vs. post-nerf, and the damage loss in real life situations for RNG is significant.

I would not invite a ranger to an XP party if any other DD were seeking, outside of friends/ls mates. You're just too much of a liability to the party and really only provide spike damage. If you're competitive overall with the other DDs you're lowering their DPS more than you're contributing. If you're not competitive with them, then you're not a good invite to begin with.

Author:  Wolffhardt [ Wed May 22, 2019 7:00 pm ]
Post subject:  Re: Rng nerf and the recoil

Fhuri wrote:
As thf. Yes the bolt prices are shit. A bump in close racc and prices would be fair.

However as a 57 lol-no-ebow-rng, I was hitting consistent 1300-1400 sidewinders with food and minuet x2. Even breaking 2k after a war dropped armor break. So the damage is there.



that's a fundamental misunderstanding of the problem.

The damage is there, and that damage that is there is a massive nerf to the party experience for RNG and anyone that invites them.

Author:  kurozuka [ Wed May 22, 2019 7:58 pm ]
Post subject:  Re: Rng nerf and the recoil

nasomi needs to update the job sections rng should now be known as LOLRNG

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