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 Post subject: Re: Cure revamp
PostPosted: Fri Jun 14, 2019 4:31 pm 
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Joined: Sat Jan 06, 2018 4:25 pm
Posts: 111
Cilarnen wrote:
Has anyone requested to make cures great again yet?

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These are selling like hotcakes, PST if you'd like to purchase!

EDIT: Nasomi, please also look into crafting. Just take a look!
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 Post subject: Re: Cure revamp
PostPosted: Fri Jun 14, 2019 5:23 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Piellar wrote:
Welp, as a turtling 66 PLD/WAR that only makes it because he's showered with Refresh effects from friends to spam Cures with, this thread is making me depressed.


You're a little over half way there. 9 more levels and you can pick a job to get merits with. Then once that's 75, you can forget about XP outside of merits and getting a buffer on Paladin.

OK, maybe you're a quarter of the way there. But there's light at the end of the tunnel!

I suggest Warrior or Dark Knight. They share gear pretty well with Paladin, and a good DD set will make boosting that Pally buffer much less painful when the time comes.

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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 17, 2019 5:55 am 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
There was a short maintenence stream on 6.15 without a patch notes or forum announcement, only nas saying that cure enmity was fixed. Were the cure restore amounts fixed as well or are they still lowered?

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 17, 2019 12:02 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
ZweiHerzen wrote:
There was a short maintenence stream on 6.15 without a patch notes or forum announcement, only nas saying that cure enmity was fixed. Were the cure restore amounts fixed as well or are they still lowered?



Nope, they’re still correct.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 17, 2019 8:14 pm 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
there's really no point if that's the only thing that is correct.

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 17, 2019 9:55 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1140
You're really giving Nathano a run for his money.

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