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 Post subject: Cure revamp
PostPosted: Sat Jun 08, 2019 11:04 pm 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Ooooooooh lol
There it is

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 Post subject: Re: Cure revamp
PostPosted: Sat Jun 08, 2019 11:07 pm 
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Joined: Tue Mar 12, 2019 5:02 am
Posts: 49
Hahahaaaaaa!

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 Post subject: Re: Cure revamp
PostPosted: Sun Jun 09, 2019 10:54 pm 
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Joined: Wed Apr 18, 2018 10:45 am
Posts: 3
Haha. Well what is it? I haven't had a chance to log in and
see it?


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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 10, 2019 3:17 am 
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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 10, 2019 6:23 am 
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Joined: Tue Aug 14, 2018 4:39 pm
Posts: 596
TopShelf ruining the game for everyone, again

:shock: :mrgreen:

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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 10, 2019 2:44 pm 
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Joined: Fri Jan 18, 2019 9:56 pm
Posts: 218
Cure values are less and more in line with early retail. Beyond that I haven't even played on my Whm yet to test.


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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 10, 2019 6:49 pm 
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Posts: 1140
Haven’t tested extensively only what I care about. My rdm tanks cure 4 cheat lost 16%. Used to do 515 and now does 432. Cure 5 pulls the proper enmity now from what I could tell with 5 minutes with bouncing a rabbit in terrigan between my rdm and my whm. Thrilled with this particular part of the update. I look forward to seeing the struggle bus the removal of this crutch will cause for the group that was abusing it so heavily.

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 Post subject: Re: Cure revamp
PostPosted: Mon Jun 10, 2019 7:18 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Aeroo wrote:
Haven’t tested extensively only what I care about. My rdm tanks cure 4 cheat lost 16%. Used to do 515 and now does 432. Cure 5 pulls the proper enmity now from what I could tell with 5 minutes with bouncing a rabbit in terrigan between my rdm and my whm. Thrilled with this particular part of the update. I look forward to seeing the struggle bus the removal of this crutch will cause for the group that was abusing it so heavily.


it takes a real monster to take this much pleasure in Gouki struggling

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 12:48 am 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Take less gear to cap a cure cheat now, that's good news for galkas ^^

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 1:41 am 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
Nazgul wrote:
Cure values are less and more in line with early retail. Beyond that I haven't even played on my Whm yet to test.

I gotta say, I really do not understand the preoccupation with making the game worse solely to serve some misguided memory of what the game was like 13 years ago, or why that memory should be figured as superior. It's already hard enough for PLD to get and keep hate and it just got that much harder, while making it even more necessary that PLD's subjob /nin since they can't cure themselves as reliably to afford tanking hits directly.

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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