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Questions about Louverance's Path: A Century of Hardship
https://na.nasomi.com/forum/viewtopic.php?f=6&t=12876
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Author:  Concepcion [ Tue Jan 07, 2020 10:47 pm ]
Post subject:  Questions about Louverance's Path: A Century of Hardship

What are your experiences with crowd control in this fight? Can the Moblins/Bugbear be slept and by which kinds of sleep? Do they begin resisting it? Any tips for the fight?

Author:  The_Carrot [ Tue Jan 07, 2020 11:16 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

No sleeps but 1 person can keep bugby busy while the others 2hr zerg the rest np, may want to silence blm to avoid sleepga then kill blm> rdm> whm>thf>bugby ez win

Author:  Miku [ Wed Jan 08, 2020 9:31 am ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

Simplest way I can offer is to take a RDM, a tank and four heavy DDs, or three and a bard or cor.

RDM will chainspell and just gravity / bind them individually and kite / support while the melee pick off the smaller ones. They don't have much hp.

Author:  ffxizol [ Wed Jan 08, 2020 12:31 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

Having a BLM helps a ton to bind and gravity in this fight. RDM and BLM would aggro/bind/grav and run all the way back across the bridge, pulling them away. This helps with crowd control and 3xDD's pick one by one.

Author:  Julia [ Sat Jan 11, 2020 7:01 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

i love this fight. i would say this fight is as close to retail as any promathia battle on nasomi. bring a rdm. if you don't have a blm, bring a second rdm. something will go sideways. i've seen enmity do weird stuff in this fight, like the bugbear will decide he's not going after the kiter anymore and you will need to make a real-time decision about, say, nuking or curing to keep your setup from falling apart.

Author:  The_Carrot [ Sat Jan 11, 2020 8:05 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

The little moblins call for bugbys help which drops emnity on bugby to 0 and 200ce is applied to whoever has emnity on the moblin bugby is called to assist, a quick provoke or ws will get bugby back tho, smn prolly the best kiter by draggin bugby to the entrance an avatars melee smacks while he's running back can get his attention back on the smn

Author:  disposablehero [ Sat Jan 11, 2020 8:40 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

can land bind on everything with almost no skill

Author:  Julia [ Sat Jan 11, 2020 9:46 pm ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

interesting about the call for help. i never connected that.

disposablehero wrote:
can land bind on everything with almost no skill

dunno about smn/rdm landing bind. and we know that resists can "land"

smn kiting is nice, but if the call for help happens right after the smn pacts, then you might have problems. just saying.

Author:  Riqq [ Mon Jan 13, 2020 4:23 am ]
Post subject:  Re: Questions about Louverance's Path: A Century of Hardship

I did this tonight with a good group. The only problem we ran into was Chekochuk chased the kiter after voking the Bugbear. The problem occurred about halfway across the bridge when Chekochuk dropped under the map. Once the kiter made his way back to their spawn area he came back up at about the same spot he went down. Fairly easy fight otherwise.

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