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Please RETURN Kuftal Tunnel Basement to its previous state.
https://na.nasomi.com/forum/viewtopic.php?f=6&t=13788
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Author:  dsageneral93 [ Sun May 17, 2020 2:49 am ]
Post subject:  Please RETURN Kuftal Tunnel Basement to its previous state.

Please RETURN Kuftal Tunnel Basement to its previous state.

Can i get an aye aye?

Support Thread

Author:  dsageneral93 [ Sun May 17, 2020 2:55 am ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

You Sir, Nasomi,

have violated my safe space.

Author:  Starbright [ Sun May 17, 2020 3:30 am ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Fisher's been abusing terrain for years, he fixes it and they're like NOoooooooooooooooooo

Author:  ipuntplatypi [ Sun May 17, 2020 4:59 am ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

The time nuking worms are the best part of being down there now. I for one welcome this new fishin hole feature,

Author:  Tex [ Sun May 17, 2020 8:40 am ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Nas just needs to fix that entire zone. Everything about it is inaccurate af. Needs Guivre, needs patrolling Amemet with the correct placeholders, needs Yowie with correct placeholders, needs all of the higher level basement worms to not aggro (because they aren't supposed to), clear a few of the worms that spawn in the center out there are far too many, scorpions were usually a rare spawn in the center of the basement, all 4 mobs being fished up at the same time needs to make manta 100% pop, manta needs a 15 minute repop and probably have its drop rate revised, monsters not spawning claimed to the fisher upon being fished up needs to be fixed.

I distinctly remember being able to pop phantom worm solo with relative ease on retail, but on Nas it's nearly impossible without a dual box or more due to the sheer volume of aggro in the center of the room. Just take a look at some of these old videos and you can see how different that basement is supposed to look.

https://www.youtube.com/watch?v=XvWWPs-hTzM

https://www.youtube.com/watch?v=hc6Fs7YI-QI

https://www.youtube.com/watch?v=AcLro8KJ7qA

Author:  Deadwing [ Sun May 17, 2020 10:31 am ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Tex wrote:
Nas just needs to fix that entire zone. Everything about it is inaccurate af. Needs Guivre, needs patrolling Amemet with the correct placeholders, needs Yowie with correct placeholders, needs all of the higher level basement worms to not aggro (because they aren't supposed to), clear a few of the worms that spawn in the center out there are far too many, scorpions were usually a rare spawn in the center of the basement, all 4 mobs being fished up at the same time needs to make manta 100% pop, manta needs a 15 minute repop and probably have its drop rate revised, monsters not spawning claimed to the fisher upon being fished up needs to be fixed.

I distinctly remember being able to pop phantom worm solo with relative ease on retail, but on Nas it's nearly impossible without a dual box or more due to the sheer volume of aggro in the center of the room. Just take a look at some of these old videos and you can see how different that basement is supposed to look.

https://www.youtube.com/watch?v=XvWWPs-hTzM

https://www.youtube.com/watch?v=hc6Fs7YI-QI

https://www.youtube.com/watch?v=AcLro8KJ7qA


This guy Kuftals

Author:  Aeroo [ Sun May 17, 2020 12:35 pm ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Deadwing wrote:
Tex wrote:
Nas just needs to fix that entire zone. Everything about it is inaccurate af. Needs Guivre, needs patrolling Amemet with the correct placeholders, needs Yowie with correct placeholders, needs all of the higher level basement worms to not aggro (because they aren't supposed to), clear a few of the worms that spawn in the center out there are far too many, scorpions were usually a rare spawn in the center of the basement, all 4 mobs being fished up at the same time needs to make manta 100% pop, manta needs a 15 minute repop and probably have its drop rate revised, monsters not spawning claimed to the fisher upon being fished up needs to be fixed.

I distinctly remember being able to pop phantom worm solo with relative ease on retail, but on Nas it's nearly impossible without a dual box or more due to the sheer volume of aggro in the center of the room. Just take a look at some of these old videos and you can see how different that basement is supposed to look.

https://www.youtube.com/watch?v=XvWWPs-hTzM

https://www.youtube.com/watch?v=hc6Fs7YI-QI

https://www.youtube.com/watch?v=AcLro8KJ7qA


This guy Kuftals


:lol:

What is the issue with Yowie dom? I farmed him a long time ago and while it took forever for him to pop, it seemed accurate with what was on wiki. Everything else I fully agree.

Author:  Nekozuko [ Sun May 17, 2020 1:36 pm ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Oh I thought you guys were talking about the Ladon camp in Kuftal tunnel

Author:  Tex [ Sun May 17, 2020 4:15 pm ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

Aeroo wrote:
Deadwing wrote:
Tex wrote:
Nas just needs to fix that entire zone. Everything about it is inaccurate af. Needs Guivre, needs patrolling Amemet with the correct placeholders, needs Yowie with correct placeholders, needs all of the higher level basement worms to not aggro (because they aren't supposed to), clear a few of the worms that spawn in the center out there are far too many, scorpions were usually a rare spawn in the center of the basement, all 4 mobs being fished up at the same time needs to make manta 100% pop, manta needs a 15 minute repop and probably have its drop rate revised, monsters not spawning claimed to the fisher upon being fished up needs to be fixed.

I distinctly remember being able to pop phantom worm solo with relative ease on retail, but on Nas it's nearly impossible without a dual box or more due to the sheer volume of aggro in the center of the room. Just take a look at some of these old videos and you can see how different that basement is supposed to look.

https://www.youtube.com/watch?v=XvWWPs-hTzM

https://www.youtube.com/watch?v=hc6Fs7YI-QI

https://www.youtube.com/watch?v=AcLro8KJ7qA


This guy Kuftals


:lol:

What is the issue with Yowie dom? I farmed him a long time ago and while it took forever for him to pop, it seemed accurate with what was on wiki. Everything else I fully agree.


I believe one of his PHs are accurate so it can still spawn killing the usual raptors listed on wiki, but his other PHs are raptors that are listed on a completely different map from my understanding. Which is why Yowie usually takes forever to pop. My source is a buddy who used to camp it daily, and his source was some website with DSP code/info. I know not always completely accurate when it comes to Nas, but in the case of NMs and their place holders / repop times it seemed to be pretty damn accurate.

Author:  CosignCody [ Sun May 17, 2020 9:56 pm ]
Post subject:  Re: Please RETURN Kuftal Tunnel Basement to its previous state.

It would be fine if you didnt have to stand on the only 2 spots available to not get nuked by every worm in the basement. Ive pulled manta and turned around and caught aggro, hid, tucked more, still got aggro from worms and died. Its pretty cancer to fish with those worms. It was a nice chill spot to relax and pray for a drop. Now its just annoying and anxiety ridden.

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