Deadwing wrote:
You know, the relic weapon problem here is an interesting one and I've given it a lot of thought. Nas inherited some bad code from the public codebase in regards to dynamis droprates and TH mechanics.
On retail the average dynamis mob yielded one unit of relic currency on average. I believe with current rates and mechanics, COP dynamis mobs average at around two units of currency (if anyone wants to provide exact numbers here I'd be interested). That's not a huge discrepancy to retail compared to the twenty seven units of currency dynamis jeuno mobs would average when I first got here.
https://docs.google.com/spreadsheets/d/ ... sp=sharingHere's some numbers I can share, 98% of the runs were just nightmare groups+dragons/TEs. I don't know the exact number of mobs per group but I'll get that info when I run Bubu next.
Deadwing wrote:
It's not just currency rates that change relic weapon difficulty here though. It's not the mobs either, as they're actually harder in many respects. To figure out why things are so different here, you have to look at the big picture. Retail dynamis had a 72 hour lockout and the armor drop rates were very low. Many casual people who did dynamis as part of a dynamis shell would not even be able to get all the relic armor they wanted, much less relic weapons. These dynamis runs were often times three and four alliances large, splitting the cost of the hourglass more and more ways and taking a safety in numbers approach. We don't see that here at all because the entry fee is flat per person, and you always get your relic armor within one to two runs of that zone. Once you've won a city zone on Nasomi, there's usually no reason to come back to it.
The 72 hour lockout being 24 hours combines with the relic armor drop rates to really screw things. There's nothing non-retail about AOE burning dynamis with blms, in fact it's the path of least resistance for currency farming by far. There is something very non-retail about how many well geared, free agent blms there are running around who can coalesce into these runs. If you're a blm who's been running dyna xarc every weekend with your HNMLS trying to get people their relic armor and dynamis lord drops, that's only one day a week you have free to AOE farm currency relative to nasomi's six. If you're doing COP dynamis with your HNMLS during the weekdays, that leaves 0 days a week you're free to AOE farm currency relative to Nasomi's five.
The 72-hr lockout is a contributing factor, but the main thing imo is the differences in the zones themselves. IIRC, in retail you had to go find a ??? to unlock your subjobs, actually had to defeat the boss to pop extra monsters. I still feel most of the mobs had higher HP values on retail as well. I remember retail manaburning Dynamis and needing multiple volleys of ga3 from 10+ BLMs.
Deadwing wrote:
Now I think if era retail had been allowed to run its course, eventually you would have seen dynamis start to be run more like it is here. People would have eventually leveled more blms, (over years) gotten the relic armor and DL drops they needed, and started breaking down into smaller AOE burns. It would have been more expensive there due to hourglasses, but I think it would have happened and eventually lowered our perceptions of how difficult it is to obtain a relic on retail. I think this is largely true of the AV zergs we see on Nasomi as well had his original mechanics on retail been left alone.
100% agreed. However I still feel you would have never seen the 4-6 man burns that are active on Nasomi.
Deadwing wrote:
I think my point is, the horse is out of the barn in a lot of ways. You could fix the COP dynamis drop rates by cutting them in half, and cut everyone's relic in half refunding them currency to match, but even that wouldn't change the big picture all that much. Everyone has their relic armor now, and even if those rates are fixed, people won't be getting in each others way like they did on retail. Changing the dynamis lockout to 72 hours now won't change the fact that the server has slammed (30x? 50x? 100x?) as many low man AOE burns as retail would have seen over the same time period. In my conclusion, the server is stuck where it is on dynamis, and if you want to be in those huge city dynamis runs, or spend three years building your relic, you're going to have to find that experience somewhere else.
Baring a full reset of merits/relics/currency, this is the way.
Deadwing wrote:
But hey, there's always mythics.
Kazen wrote:
Don't threaten me with a good time.
_________________
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