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Desynthesis - The Numbers https://na.nasomi.com/forum/viewtopic.php?f=6&t=18248 |
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Author: | Trist [ Tue Jan 12, 2021 12:55 am ] |
Post subject: | Re: Desynthesis - The Numbers |
Seems this is what retail era was. Market should re-correct itself in time I guess. |
Author: | Kazen [ Tue Jan 12, 2021 1:41 am ] |
Post subject: | Re: Desynthesis - The Numbers |
Trist wrote: Seems this is what retail era was.
Market should re-correct itself in time I guess. |
Author: | Demonknightx [ Tue Jan 12, 2021 3:25 pm ] |
Post subject: | Re: Desynthesis - The Numbers |
Kazen wrote: Trist wrote: Seems this is what retail era was. Market should re-correct itself in time I guess. Lol. Thanks for the input guys. Would be curious what T3 numbers are. |
Author: | Andrina [ Thu Jan 14, 2021 2:25 am ] |
Post subject: | Re: Desynthesis - The Numbers |
Was morbidly curious so I did some synths to see. Alchemy desynths weren't really great to begin with even before the nerf, so I only had data on ~120. Here is the data I had for goblin masks @T3 before nerf : 105 goblin masks-- 122 total synths Crit Failures: - 17- 13.9% Failure - 17 - 13.9% NQ: 32 - 26.2% HQ1: 32 - 26.2% HQ2: 14 - 11.4% HQ3: 10 - 8.2% total broken synths 27.8% after nerf 108 goblin masks-- 122 total synths Crit Failures: - 51- 41.8% Failure - 14 - 11.4% NQ: 22 - 18.0% HQ1: 19 - 15.6% HQ2: 12 - 9.8% HQ3: 4 - 3.2% total broken synths 53.3% My take aways: Failure rate has more than doubled, from 1 in 4 to more than 1 in 2. Critical fail rate has increased significantly; whereas it was about 1 in 2 odds for critical failure, it's now closer to 4 in 5 odds of critical failure. Ratio of NQ:HQ1:HQ2:HQ3 seems relatively stable. I did got much fewer Hq3 post nerf, but that could also just be bad luck and having only down 120 synths before/after. Naturally due to much, much higher failure rates in general, HQ rates as a % of total craft are lower. I'm curious, people suggest this is now retail accurate. Did the moghancement: desynthesis make a huge impact on success rates? Not sure why anyone would bother with it back then if this is accurate. |
Author: | Julia [ Sat Jan 16, 2021 11:52 am ] |
Post subject: | Re: Desynthesis - The Numbers |
Andrina wrote: Did the moghancement: desynthesis make a huge impact on success rates? Not sure why anyone would bother with it back then if this is accurate. Very small. ~1-2%. Desynth was a lossy and spammy practice, without much inflation. This was part of how SE kept crafting from causing inflation. The other part was fishing fatigue... |
Author: | Andrina [ Sat Jan 16, 2021 10:36 pm ] |
Post subject: | Re: Desynthesis - The Numbers |
Julia wrote: Andrina wrote: Did the moghancement: desynthesis make a huge impact on success rates? Not sure why anyone would bother with it back then if this is accurate. Very small. ~1-2%. Desynth was a lossy and spammy practice, without much inflation. This was part of how SE kept crafting from causing inflation. The other part was fishing fatigue... That's unfortunate. I remember in retail making a decent starting by farming and selling goblin items + quadav backplates to sell to crafters, it was a good way for all new players to make gil. Hopefully the markets will correct and there will still be a market for them for newer players here as well, but goblin masks for certain should just be thrown away at this point. |
Author: | Julia [ Sun Jan 17, 2021 6:37 am ] |
Post subject: | Re: Desynthesis - The Numbers |
Andrina wrote: Hopefully the markets will correct and there will still be a market for them for newer players here as well, but goblin masks for certain should just be thrown away at this point. It will, but craft-vendoring gets a funeral for how long it ran. Goblin masks were cheaper than crystals on retail.
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Author: | Demonknightx [ Sun Jan 17, 2021 9:10 pm ] |
Post subject: | Re: Desynthesis - The Numbers |
Andrina wrote: Julia wrote: Andrina wrote: Did the moghancement: desynthesis make a huge impact on success rates? Not sure why anyone would bother with it back then if this is accurate. Very small. ~1-2%. Desynth was a lossy and spammy practice, without much inflation. This was part of how SE kept crafting from causing inflation. The other part was fishing fatigue... That's unfortunate. I remember in retail making a decent starting by farming and selling goblin items + quadav backplates to sell to crafters, it was a good way for all new players to make gil. Hopefully the markets will correct and there will still be a market for them for newer players here as well, but goblin masks for certain should just be thrown away at this point. Yeah, idk if anyone will farm backplates for less than 5k a stack. That's (or less) is what i would be willing to spend on it. I still think adjusting NPC prices would have been a better approach. Now everyone's just fighting over iron ores -- which is still at over 1000 bought in 15 days. Take half of the server's source of iron ingots away, and half of how to keep a smith busy, and you get a shortage. /shockedpikachu |
Author: | Kazen [ Sun Jan 17, 2021 10:54 pm ] |
Post subject: | Re: Desynthesis - The Numbers |
Demonknightx wrote: Andrina wrote: Julia wrote: Very small. ~1-2%. Desynth was a lossy and spammy practice, without much inflation. This was part of how SE kept crafting from causing inflation. The other part was fishing fatigue... That's unfortunate. I remember in retail making a decent starting by farming and selling goblin items + quadav backplates to sell to crafters, it was a good way for all new players to make gil. Hopefully the markets will correct and there will still be a market for them for newer players here as well, but goblin masks for certain should just be thrown away at this point. Yeah, idk if anyone will farm backplates for less than 5k a stack. That's (or less) is what i would be willing to spend on it. I still think adjusting NPC prices would have been a better approach. Now everyone's just fighting over iron ores -- which is still at over 1000 bought in 15 days. Take half of the server's source of iron ingots away, and half of how to keep a smith busy, and you get a shortage. /shockedpikachu Markets will correct over time. Again, being upset that the server makes changes to be era-accurate is putting the cart before the horse. |
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