Bushido wrote:
Title should be “What would you want changed about NASOMI to make it a better server?”
You literally can’t sorry and he has irritated plenty of people who were even once diehard nasomi addicts now they just play on more promising servers.
This is not a thread about changing nasomi's server
Kazen wrote:
Mechachu wrote:
That's quite a bit of an overreaction lol
Maybe but he ain't wrong. This type of thread would be much better at ffxiah.com
I mean maybe, but I wanted to start here. Do you want me gone or something?
islandwalk wrote:
Sounds like you need to go solo level Beastmaster, or better yet, why not make a whole new private server that meets all of your conditions? You could level cap every zone (making every mob in zone IT++), disable outside assistance (healing/buffs/etc), make the timer between exp chains unlimited and whatever else your imagination can conceptualize.
First off, it feels like your giving off a bit of animosity. I only said I don't agree with you claiming the game gives enough reasons to revisit old areas. Also I don't see how solo leveling beastmaster would change my perspective on this at all, my enjoyment is in group play not solo play.
If my initial reply came off as rude then I apologize, that was not my intent.
Secondly, I don't even think a private server would be able to do most of what I would want changed about the game. The things I would want changed are more than likely outside of the scope of the games engine at this point. Rather than making a private server, I would have time better spent making a whole new game altogether. Hell even if a private server could be made to match the experience I was looking for, it would require more work than is necessary for just a private FFXI server.
Which is sort of the point of this entire thread. I don't feel like ffxi can really be changed into what I would fully want by merely making adjustments to a private server, but rather a whole new game would have to be made. Either an FFXI remake or a spiritual successor that borrows alot of great ideas. And FFXI has alot of great idea's that no other mmo has ever tried to embrace. It's one of the few mmo's that utilized level restrictions to prevent players from invalidating entire challenges through grind. No matter what level you were you could always do the level restricted events at the appropriate level, whether you were max level or the exact level. This meant you could continue to progress without leaving your friends in the dust, and that is a huge plus for the game. On top of a few other features that just make the game feel good like the way skill chains and magic bursts interact. They aren't perfect but their concepts are great.
But I made this thread because I want to see what other people would think, having their own different experiences in the game. We've all played FFXI, and we all know how to play FFXI, but aren't there some things we wish were better? I know the people that come to play on classic servers like nasomi would have different perspectives than the ones who play on retail. And classic FFXI had a much better overall group play experience, because the early levels had just as much group play as the later levels. I want to see what changes players would have wished to see FFXI get instead of what actually happened on retail.
Because in my eyes FFXI was one of the only MMO's that was the closest to having the best multiplayer experience all around, and that's saying alot because there have been tons of MMO's made at this point. I don't just come back to FFXI for nostalgia, it is also one of the most unique experiences I have ever been a part of. It may have built it's foundation upon the first everquest, but it delivered an experience I actively go back to enjoy even to this day.
I might try to make that FFXI successor one day, but first I would like to brainstorm, because brainstorming is fun and free.