Nasomi Community FFXI Server
https://na.nasomi.com/forum/

Damage Calculator
https://na.nasomi.com/forum/viewtopic.php?f=6&t=18374
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Author:  Rbolomey [ Mon Jul 12, 2021 2:16 am ]
Post subject:  Re: Damage Calculator

6/19/21 update
Added a spot for delay reduction so you can incorporate sword strap and it will modify haste cap for you
Gave sorcerous Eruca the 0.25 cRation Aht Urghan bonus although I haven't verified it… I think it makes sense since they are so easy to kill at such a high lvl despite naturally low defense for eruca.
There should be a 2 sec delay when engaging or after WS to swing but it seems like on Nas there is none so my DPS calculation may be slightly high compared to retail because I count weaponskills ontop of the swings per minute instead of replacing swings with WS.
Fixed sole sushi +1 to add accuracy not attack
fixed mnk kick attacks % flat buff calculation
changed the way flat and % buff contributions are viewed so you can see them individually
accidently removed ragnarok aftermath, rogue roll, fighters roll, and amano aftermath in the last update and I just put them back
Made it so "ftp 1st hit" in summary table includes values from other hits from the WS. Does not include multihit procs you choose.
Removed negative value of multhits when you choose to miss the main WS hit.
Got rid of the "FALSE" note on fTP per weaponskill stat chart if you chose not to multihit
Updated haste values to be more in line with the base 1024 division seen in the forums.
Added TP override since my calculator is sometimes off by 1
Added Full Break
Fixed attack cap in table to be accurate for non 2 hand weapons
Fixed Wheeling thrust Def down to work with new tp in the 1000's.
Made the 2ndary hits rate of WS "none" when choosing a 1 hit WS instead of defaulting to 20.
Changed Mnk to 2.0 cRatio cap because I think that makes more sense since NIN and Warrior dual weilding axe is that way.
adjusted food to give appropriate flat attack bonus to 1 hand weilders
added some food options
fixed food buffs not adding HP
Added base damage of sneak attack / Trick attack THF main job to the table that shows damage equation
Removed the extra Swings per minute that was added to DPS before weaponskill if you chose to multihit on a weaponskill.
Added rampage, sturmwind, and vorpal blade
allowed more options for missing and critical striking
removed ftp replication as it seems it is not 2007 era
added H2H skill option for melee and WS in case you have faith torque (melee skill dictates mnk base damage).
added Dual weild % option to NIN so if you remove suppa and ninja chainmail for ws it calculates tp accordingly. However, on Nasomi it seems suppa and chainmail don't affect tp at all.
Changes total hits to total swings since it is really the swings that cap at 8. Box will now turn red if it is over 8 letting you know it isn't possible.
Updated MNK weaponskills to account for offhand swing EX: Asuran fists is 8 hits ( 1 main + 1 offhand + 6 other), but you need to have hand to hand selected to see the offhand hit otherwise it will show 7.
Fixed overwhelm not triggering properly (only worked when merit level was filled in)
https://www.dropbox.com/scl/fi/5eol1lhq ... nup6oe57c5

/tell Odiin or Bolmster in game with testing support please.

Author:  Rbolomey [ Sun Jul 25, 2021 11:45 pm ]
Post subject:  Re: Damage Calculator

7/25/21 Update
Fixed fTP summary table to have first hit appear as 0 if you decide to miss.
Completed relice reference table.
Added Slice, Fast Blade, Armor Break, and Full Break, mercy stroke, knights of the round, and final heaven WS
Added Armor Break as a debuff
fixed attack contribution from STR on some buffs/food. Previously it wa 3 str gives 2 attack but now it is 4 STR gives 3 attack
fixed gloom breastplate/AF+1 head not adding 2% to souleater
https://www.dropbox.com/scl/fi/5eol1lhq ... nup6oe57c5

Author:  Rbolomey [ Sun Aug 22, 2021 2:23 am ]
Post subject:  Re: Damage Calculator

7/28/21 Update
1. Fixed an error where TP was being divided by two.
2. Added Crimson Howl and Ecliptic Howl/Growl as buffs.
3. Fixed an issue with sturmwind and a circular reference.
3. fixed some minor dps addition errors
5. added ranged attack and rnaged weaponskills
6. fixed the double cratio bonus being applied to aht urghan mobs for critical minimum damage
7. removed the main area option to enter pDIF caps, that can be changed in the equation boxes way below if you wish.
8. added correct fSTR mins for rank 0 and rank 1 weapons.
9. Added a small skillchain simulation box.
10. Added values in the buff section to more easily see how your choices affect their potency.
11. Addied Meditate, meikyo, suisei, blood weapon, spirit surge, jump, high jump, rolling thunder, shell crusher, acid bolts
12. confirmed scoracious eruca have no cratio bonus
Download Link:

Author:  Rbolomey [ Sun Aug 22, 2021 3:10 am ]
Post subject:  Re: Damage Calculator

Wrong Link:
https://www.dropbox.com/scl/fi/1vd9bhto ... oqru5ws8qx

Author:  Rbolomey [ Tue Aug 24, 2021 1:20 am ]
Post subject:  Re: Damage Calculator

8/23/21 Update
Fixed an error where offhand damage was being added twice to WS damage when choosing Dual weild and not at all to H2H.
Adjusted the way critical strike damage is added to the table values. Previously crit choices for the offhand and multi hits was being added to the non crit rows. Now it is only added to the crit rows.
Added call outs to the crit choice table when SA/TA/SATA is chosen.
Clarified damage equations in summary table. Replaced "Base" which rlly meant weapon damage with "Wpn" and added fields for ammo damage and DEX/AGI contribution when choosing THF main SA or TA.
Link:
https://www.dropbox.com/scl/fi/kz6a4swi ... owzp8im8ai

Author:  Rbolomey [ Sat Aug 28, 2021 1:07 am ]
Post subject:  Re: Damage Calculator

8/24/2021
Fixed an error where Souleater was adding damage for multihit procs to the normal damage of weaponskills without multihit procs.
Soul Eater was affecting how DPS was calculating and found I was double dipping on melee for soul eater too... so I fixed that.
Fixed how soul eater adds damage to relic procs, it was previously doubling the soul eater damage as well
Found and fixed an error with H2H dps not calculating correctly when using blood weapon
Fixed Dual Wield spelling…
Put options for OAX(occasionally hits 2-X times weapons) and rates for each OAX swing proc and redefined how TA/DA/OAX contribute to DPS. Now TA procs first, DA procs 2nd, and OAX last. Also, if KC is used with Ridill or an OAX 2 weapon the swings that break the 8 swing cap will not be included in the DPS calc.
The basic KC equation accounting for TA/DA looks like the following:
KC subtract TA/DA/single hit when KC 6/7/8 hits: T[3*KCR(8) + 2*KCR(7) + KCR(6)]+[(1-T)*D)*(2*KCR(8) + KCR(7)]+[(1-T)(1-D)*KCR(8)]
Replace last term with the following for OAX weapon when KC swings 8, then do it for 6 and 7: T[3*KCR(8)+2*KCR(7)+KCR(6)]+[(1-T)*D)*(2*KCR(8)+KCR(7)]
Link:
https://www.dropbox.com/scl/fi/uqqwouxg ... ct1yb4me4b

Author:  Rbolomey [ Mon Aug 30, 2021 2:02 am ]
Post subject:  Re: Damage Calculator

8/28/21 Update
Fixed another Dual Wield spelling error causing some cells not to turn blue indicating dual weild was chosen.
Fixed minor math error where RNG was getting slightly more crit damage than they were supposed to.
Fixed error where crit values weren't showing for multi+crit WS when only remaining or offhand crit was chosen.
added yoto defense down effect
https://www.dropbox.com/scl/fi/lc16rx13 ... p21qv0nwg1

Author:  Rbolomey [ Thu Nov 11, 2021 10:25 pm ]
Post subject:  Re: Damage Calculator

9/13/21 Update
Added Zanshin
Added Diabolic Eye
Added a bunch of HNM monsters (stats from other private server but look fairly accurate).
Added Bahamut's Zaghnal
Added some comments to remove the clutter.
Adjusted the cratio/pdif formulas to scale better if you choose to cap them.
Added a visual graph to make understanding PDIF better
Added some data validation in certain cells to prevent user error
Changed some inputs to % values to make them easier to follow
Made it so when choosing no weaponskill souleater or other damage isn't added to the tables for the WS portion.
fixed some minor fstr calculation errors at very low strength values
fixed the level correction for ranged attacks
fixed the JA haste cap on ranged attacks which should have never been represented
added some conditional formatting to help remind when soul eater is on
revamped they way soul eater calculates and adds to the damage equations
fixed an issue with AGI not adding base damage to some RNG weaponskill
adjusted equation for dex and agi bonus to sneak attack/trick attack to add after ftp multiplier. Looks like this now: "((Wpn + fSTR + WSC)*fTP1sthit + DEX + AGI)*pDIF + (Wpn + fSTR + WSC)*fTPother*pDIF"
broke out the WS bonus/adjustments in a separate column as I believe they are added at the very last step. IE the double attack bonus modifier on gekko is taken from your total attack with flat buffs like songs and % buffs like food.
https://www.dropbox.com/scl/fi/chra4hp0 ... dub0igll0m

Author:  Rbolomey [ Thu Nov 11, 2021 10:28 pm ]
Post subject:  Re: Damage Calculator

Attachment:
Calculator pic.JPG
Calculator pic.JPG [ 67.02 KiB | Viewed 3214 times ]

Author:  Rbolomey [ Thu Nov 11, 2021 10:34 pm ]
Post subject:  Re: Damage Calculator

/tell Odiin or Bolmster in game with questions. Still looking for help to validate some of the damage equations like for MNK or THF SATA as I don't have those at 75. I'm around 9pm-11:30pm EST 3-4 days a week.

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