Something still isnt right with it, Smn the player gets hate from using a BP, which was made a thing around the time of smn burn pt on former bats a long time ago. didnt really work because you could assualt and get hate from auto attack first. but now you use assualt your avatar makes a 100% auto attack hit and the mob comes for the player. You shouldnt be getting hate by using a BP on a unclaimed mob. Which make me think theres is hate built just being associated with the claimed mob. (Alli hate)
https://www.ffxionline.com/forum/ffxi-g ... y-ve-vs-ce^To confirm from 2008, how no hate was gained (by assualting and BP'ing) before the mob was claimed. So the calculation must be off, i get the player has to have some hate when it is claimed but not sure why my hate is greater than the avatar after he just claimed it with a autoattack. The hate gain from the BP on a unclaimed mob isnt needed anymore, it was to prevent something but it didnt. Was about 1 month ago after the alli enmity changes, i noticed a change when playing smn, where it was in a familar place with being able to kite bombs there was a nice balance on hate between player and avatar. If you were to smn pull now which was a retail tactic everything will agro the player rather than the avatar.
For HMP i got no idea whats going on, i thought hate was gain per tick. But seems like were getting an imaginary enmity tick as we hit /heal, i dont think that tick is constant except on the HMP tick. It just puts you on the list. But when a unclaimed mob get agressive towards you detect by sight sound etc, the resting player would take hate from a unclaimed mob "Enmity is not to be confused with aggression"
https://ffxiclopedia.fandom.com/wiki/En ... 27s_nature.
Eg. someone agro'd a mob because they didnt have sneak on, the mob and all the other mobs that link then headed towards the people that were resting. So when them mobs were associated with the alliance, the guy who agro'd them had no hate just aggression. which was then over written by the people who were resting because they were sending enmity signals to the mobs to but put on their hate list.
I get what they are trying to do, but needs some more work. Its pretty annoying, and making some painful gameplay