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About job difference vs retail..
https://na.nasomi.com/forum/viewtopic.php?f=6&t=2757
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Author:  Yukina [ Mon Feb 27, 2017 2:11 am ]
Post subject:  About job difference vs retail..

I played FFXI from 2003 to 2006 (and on/off up to 2009) and recently joined Nasomi (love it so far!).

Just wondering a few things:

1. How are Warriors on this server? Back then they were strong melee DD, excellent WS like Axe: Rampage & Great Axe: Raging Rush, Steel Cyclone, couple with Double Attack, Zerk and all the other stuff meant they were always up there with the best melee DD.

2. Same for Samurais. They got some really nice buffs with Seigan + Third Eye for situational tanking, and Hasso for DD, with great WS that amplified STR like crazy, Tachi: Yuki/Gekkou/Kasha etc. Great for end-game bosses due to the high dmg multiplier.

3. Rangers used to be supreme in the days, gun rangers in particular were insane DD (but super expensive to play), are the range WS good on Nasomi?

4. Dragoons never really got much love back then, often a niche role, but the Wyvern breath with whm sub made them excellent soloer, does that work on Nasomi?

Thanks!

Author:  Arx [ Mon Feb 27, 2017 2:33 am ]
Post subject:  Re: About job difference vs retail..

Unfortunately jobs here are an amalgamation of out or era and in era stuff. Some jobs have things available that are out of era while others don't. Certain abilities act different or merits available are updated versions. Warrior, Ninja, and Thief get the short end of the stick on this deal missing out on some of their JA/Spells that were added well before the cap was raised but during late TOAU/Early WOTG. Some other jobs have abilities that have changes made in the 99 era active. Other jobs have in era abilities and traits that don't even work at all.

Hopefully there will be a big job update down the line, but for now stuff works well enough to enjoy the game. To answer:

1. Warriors are a top DD. A fully merited DRK is the king of DD here, but only by a few %.. until they die. (Which is often)
2. SAM WS are still great for endgame. Some people say the Gekko attack bonus doesn't work however I think people are just remembering Hagun WS damage. RIP
3. Rangers are very useful for endgame. Bow and Gun are pretty much on equal footing. The relic WSes for both don't give the static enmity they are supposed to sadly.
4. Wyvern Breath works as far as I know but some of the specialty Wyvern gear for Dragoon doesn't work properly. A real Dragoon may be able to elaborate more.

Author:  Yukina [ Mon Feb 27, 2017 2:45 am ]
Post subject:  Re: About job difference vs retail..

Thanks Arx,

Is there a particular reason why DRK is king of DD here? I don't quite remember Greatsword or Scythe WS that were awesome. They were very useful for spells and Stun though, with good DD too.

Author:  Yukina [ Mon Feb 27, 2017 5:23 am ]
Post subject:  Re: About job difference vs retail..

Wow, near perma stackable Haste for DRK? Nice.

Though, IMO, Rangers should be the king of DD, given how expensive it is to run. It would be good for the economy too, lots of arrows/bullets fired means good things for crafters and also gil sinks. :)

Thanks for the input, Kubi.

Author:  Beethoven [ Mon Feb 27, 2017 8:42 am ]
Post subject:  Re: About job difference vs retail..

About DRG, someone recently wrote up a pretty thorough look at DRG JSE issues. viewtopic.php?f=36&t=2745

Author:  slowbro [ Mon Feb 27, 2017 11:35 am ]
Post subject:  Re: About job difference vs retail..

DRG/mage healing breath works fine. but the status removing breath does not (but its not a big deal /whm because you have the -na spells). DRG/mage solo is still very strong

Author:  Kazaram [ Tue Feb 28, 2017 11:36 am ]
Post subject:  Re: About job difference vs retail..

Ranged attacks don't generate the correct amount of tp. the delay of ammunition is not factored in so it takes more hits to reach 1000 tp. They are still great but it's a dps loss nonetheless.

Author:  Gweivyth [ Tue Feb 28, 2017 2:37 pm ]
Post subject:  Re: About job difference vs retail..

Yukina wrote:
Wow, near perma stackable Haste for DRK? Nice.

Though, IMO, Rangers should be the king of DD, given how expensive it is to run. It would be good for the economy too, lots of arrows/bullets fired means good things for crafters and also gil sinks. :)

Thanks for the input, Kubi.

Can't speak to how good Ranger is at endgame, but it has felt pretty absurdly powerful while leveling. I considered playing it to 75 while I was getting it to 37 for COR/RNG.

Author:  Mr.Wiggin [ Tue Feb 28, 2017 5:52 pm ]
Post subject:  Re: About job difference vs retail..

A ranger who puts the proper resources into their job is just as capable as a black mage, in terms of ripping threat and eating a Helldive that knocks you back to your homepoint.

As a ranger: the best weapon available, the best ammo available, and enough accuracy to make contact are all you really need to feel good about yourself. I'm not qualified to compare k clubs to Apocs, though.

Author:  Yukina [ Tue Feb 28, 2017 9:32 pm ]
Post subject:  Re: About job difference vs retail..

Kazaram wrote:
Ranged attacks don't generate the correct amount of tp. the delay of ammunition is not factored in so it takes more hits to reach 1000 tp. They are still great but it's a dps loss nonetheless.


Oh, for Guns that would mean the loss of the 240 delay bullets to TP. That's a huge decrease in TP gains. :(

Bows get a smaller nerf, 60-120 Arrow delays.

I used to be a Gun Ranger in retail, the bullets were so expensive for upkeep, but man, the DPS & WS was awesome!

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