Nasomi Community FFXI Server
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OWNMs
https://na.nasomi.com/forum/viewtopic.php?f=6&t=2759
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Author:  Shyrra [ Tue Feb 28, 2017 3:03 pm ]
Post subject:  OWNMs

Hey all,

Just had a few questions on these, since the information is hard for me to find.

1. Are these currently working properly on this server? Like the fights are doable and drops are work?
2. Are the loot tables specific? Like certain OWNMs drop certain items from certain BCNMs?
3. Can you have a player outside of the party remain uncapped and heal the party while they fight?

Thanks for the help! Some of those drops are pretty expensive, especially the spells, would be nice to go this route to get them as a new player to the server lol.

Author:  Drink Pepsi [ Tue Feb 28, 2017 4:20 pm ]
Post subject:  Re: OWNMs

1. some have issues recently, nas was looking into it, did not see an outcome.
2. Each one has it's own loot table and represents it's own bcnm.
3. Doing this will drop the loot on the ownm to 0 drops, as a preventative measure against exploits. They're not designed to be super easy. Mob will also agro uncapped person, cap them, and kill them.

Author:  Shyrra [ Tue Feb 28, 2017 4:31 pm ]
Post subject:  Re: OWNMs

Awesome, thank you!

Guess I'll just throw a group together and see how it goes. :)

Author:  Gweivyth [ Tue Feb 28, 2017 4:47 pm ]
Post subject:  Re: OWNMs

Last I heard they weren't dropping loot while he was working out some bugs with them, never saw a followup about the loot being added back. You should ask Nasomi in NasChat, he can confirm/deny.

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