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The tragedy of Nasomi endgame https://na.nasomi.com/forum/viewtopic.php?f=6&t=516 |
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Author: | sceptre [ Mon Jul 04, 2016 8:03 am ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Not endgame or anything but i had a weird thing happen yesterday while at the emp. Found some dude pull it with really low hp like 2% and emp was like 90% (he was lvl 36) and just as he was about to die i crashed. So i thought well i will get back in asap and get it because 100% he was dead. Logged back in within a min and he was full HP and he killed it. I found this really strange but just let it slide, |
Author: | Hollywoodhavoc [ Mon Jul 04, 2016 2:25 pm ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Yeah that shit is Busch league, just like sleep nuking lol |
Author: | Knowledge [ Mon Jul 04, 2016 6:23 pm ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Yea this is a huge problem when it comes to every popular NM... You get a ToD on something and come back to camp it when the next window is up and spend your next 2-5 hours waiting patiently and start to wonder where the competition is from the day before? "Why are they not here competing for this NM today?" Then you start to realize your NM's timer has been "altered" because someone crashed that zone . 5-6 hours later you will see your "competition" gather in that zone and you better believe that NM is up again. It's really sad that this has been an ongoing issue for so long and not been dealt with yet. |
Author: | Insight [ Mon Jul 04, 2016 7:20 pm ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Biggest issue with this concerns the 'Kings' HNM, say you have a day 6, or even a day 8 Fafnir, there is a fair chance of Nidhogg appearing instead, and Nidhogg only has a chance to appear on a day 4 Fafnir and onward. If the zone crashes, it completely resets and the moment the zone reloads, Fafnir is back to day 3. It's incredibly, incredibly frustrating, and most the time with these cases they're accidental, but it's still a big issue. I'm not even even kidding when I say the last 'natural' occurrence of Nidhogg was pretty much three months ago, three months.. Since then, two Nidhoggs have spawned, which were forced spawned by Nasomi due to the increasing frustration and the ridiculous stability of these zones. I don't really know what to say, I know Nasomi works alone and maintains this server etc etc, but that doesn't necessarily mean that when these situations occur there should not be compensation. Yes fine, occasionally Nasomi intervenes, but simply not enough for the consistency of this issue. People who play for this aspect of the server are losing interest, a number of members playtime in my linkshell has been significantly reduced or outright stopped playing due to this, and I don't blame them. Maintaining the endgame scene is an aspect of the server that demands more attention, more and more players are moving into endgame now, and what they find can be rather displeasing after their long levelling journey. |
Author: | Sly [ Tue Jul 05, 2016 12:35 am ] |
Post subject: | Re: The tragedy of Nasomi endgame |
We (in yes) havent seen a nid in months due to HQs werent spawning for a while and then since nasomi usually does maint early in the day, its been kept at around 12pm-2pm est for a while. After the servermaint, i went down at like 8pm to see if force pop items worked again, and faf was just up with no one watching, so we went and killed it a few hours later, I dont think any zones were crashed in the last 2 days. Ive been keeping an eye on the zone to try to deter anyone sneaking in and crashing it since it hasnt been in my linkshells play time in a long time (9pm to 1am est) But if someone did crash it recently since the maintenance, can we all just play nice, Yes only needs 1 more nid for a loooooong time lol (assuming we dont get shit drops). |
Author: | Sly [ Tue Jul 05, 2016 4:09 am ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Maybe we could get the pop items enabled for HNMs again for a little while until all the zone stability/crashing/maintenance issues get resolved? |
Author: | Stivo [ Tue Jul 05, 2016 9:12 am ] |
Post subject: | Re: The tragedy of Nasomi endgame |
How are they crashing the zone? Ihate to say it but the only way SE fixed shit is when the method for the bug was made public and horribly abused. Same goes for Nasomi. |
Author: | Tiby [ Tue Jul 05, 2016 10:59 am ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Then you better not post it on a forum on how to crash them. I am sure Nas is aware. Enough people know it already ![]() |
Author: | Arx [ Tue Jul 05, 2016 2:07 pm ] |
Post subject: | Re: The tragedy of Nasomi endgame |
We just need the pop items to be enabled permanently. You can get the NQ pop item from the KS99 and the HQ pop item from the NQ if lucky. The way SE did HNM's initially was bad and they should feel bad for it. That's why they changed them to be popped due to rampant botting and their GM team probably being tired of all the drama. |
Author: | Decimus [ Tue Jul 05, 2016 3:17 pm ] |
Post subject: | Re: The tragedy of Nasomi endgame |
Not only that, but the majority of us who play the game cannot dedicate our lives to a 3 hour window not including fight. A lot of us are back for the nostalgia purpose and while we get that leveling and doing all the quests/missions again. No one is nostalgic watching youtube/netflix videos waiting for a king to pop. |
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