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New player mistakes https://na.nasomi.com/forum/viewtopic.php?f=6&t=6452 |
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Author: | Nightcoder [ Tue Sep 04, 2018 1:20 pm ] |
Post subject: | New player mistakes |
EDIT: All of the mistakes and tips have now been compiled into a wiki article. If you add any more mistakes and/or tips please edit the article as well before posting here. I wanted to share some stupid mistakes that I made as a brand new player so others can learn from me instead of making the same mistakes again. I'll edit as I make more ![]() Feel free to add your own mistakes from either when you were a brand new player / if you only played retail after all the recent changes etc. Inventory:
Gil:
Mobs: (aka monsters) Note that I started in Bastok. For Sandy / Win names of mobs may be different but the concept is the same
Missions:
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Author: | Wolffhardt [ Tue Sep 04, 2018 2:49 pm ] |
Post subject: | Re: New player mistakes |
This is a good list for super new folks. One other thing, that feels relevant everytime I'm in the Dunes or Qufim. Level syncing your equipment, and especially your weapons, is a bad idea. Have appropriate weapons, and when possible a cheaper piece of armor is better than a more expensive option synced down. |
Author: | Nightcoder [ Tue Sep 04, 2018 4:30 pm ] |
Post subject: | Re: New player mistakes |
Wolffhardt wrote: This is a good list for super new folks. One other thing, that feels relevant everytime I'm in the Dunes or Qufim. Level syncing your equipment, and especially your weapons, is a bad idea. Have appropriate weapons, and when possible a cheaper piece of armor is better than a more expensive option synced down. Thanks ![]() Ben wrote: Save beastmen seals. Yeah, that was also a main mistakes, though it mostly correlates with item stacking and mog house. Beastmen seals can be stacked as high as 99 / stack, so they really don't take a lot of space. Furthermore since they only become useful in more advanced stages, they can be safely kept in the mog house, however if you don't know about the mog house or about stacking and you think you're limited to 30 items total that's how you end up throwing them away. Two more things came to mind:
And of-course I didn't even think about partying mistakes, and there are quite a few, so - Partying: Partying (if you just came from outer space) is a group of 2-6 players working together to defeat a mob that cannot be defeated by a single player of their level alone. The exp gained from defeating the mob is shared between the party members. After a certain level this is the only real way of gaining more exp. Here are the mistakes that either I made or saw others make so far -
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Author: | Wolffhardt [ Tue Sep 04, 2018 5:43 pm ] |
Post subject: | Re: New player mistakes |
You can also trade your seals to the NPC in Jeuno, and not have to hold onto them at all. |
Author: | Nightcoder [ Tue Sep 04, 2018 7:52 pm ] |
Post subject: | Re: New player mistakes |
Wolffhardt wrote: You can also trade your seals to the NPC in Jeuno, and not have to hold onto them at all. Level one does not simply walk into Jeuno ![]() |
Author: | Wolffhardt [ Tue Sep 04, 2018 8:48 pm ] |
Post subject: | Re: New player mistakes |
I mean... you definitely can, but I just meant in general.. Folks might not realize there's an NPC that will hold all your seals. |
Author: | Alexandor [ Wed Sep 05, 2018 8:37 am ] |
Post subject: | Re: New player mistakes |
Well done Nightcoder! I am sure this will help a lot of new players. |
Author: | Chameleon [ Wed Sep 05, 2018 11:03 am ] |
Post subject: | Re: New player mistakes |
These are pretty nitpicky and might clash with people opinions but anyway; Use your correct equipment: If you've started off as a Warrior you'll have a free sword in your inventory, ignore this and please please please obtain a Great Axe ASAP instead as it's their best weapon type for a good while and it'll make you shine as a player (Even if you can't afford one please just ask!). I've come across so many Sword/Shield warriors which simply don't contribute much to parties as they think they do because they deal terrible damage. Yes you'll be expected to tank, you can still do a great job with the axe! If you've started off as a Thief or decided to play one, please leave the dagger at home and take up either a Sword or Hand-to-Hand weapons until about level 33. Daggers deal absolutely dreadful damage all around and waste of a party slot, whereas Swords (Sneak attack Fast Blade) and H2H (Sneak attack Combo) deal amazing damage and will make you the party MVP! If you're playing any kind of front line fighter job, please bring any kind of ranged weapon be it a Boomerang or a Bow/Crossbow with ammo no matter how crappy it is. Anyone and everyone should be expected to pull monsters back to camp, and it makes things harder if no ones packing. Know your role: If you're playing Red Mage you'll probably think it's really cool that you can fight and cast spells at the same time, hold that thought and put the sword away when you join a party and pull out a wand because you're going to be healing your party and debuffing the monsters instead. If you're sword fighting in a party you'll be dealing terrible damage and not contributing much, plus while fighting it means you aren't resting to recover your MP which means slowing the party down. If you want to fight and cast spells unlock Blue Mage later on and have more fun! |
Author: | Kami [ Wed Sep 05, 2018 12:31 pm ] |
Post subject: | Re: New player mistakes |
Red Mage: it's fine to level only one sub until your RDM is 75. But this sub has to be WHM, not BLM. |
Author: | Nightcoder [ Wed Sep 05, 2018 3:01 pm ] |
Post subject: | Re: New player mistakes |
Chameleon wrote: These are pretty nitpicky and might clash with people opinions but anyway; Use your correct equipment: If you've started off as a Warrior you'll have a free sword in your inventory, ignore this and please please please obtain a Great Axe ASAP instead as it's their best weapon type for a good while and it'll make you shine as a player (Even if you can't afford one please just ask!). I've come across so many Sword/Shield warriors which simply don't contribute much to parties as they think they do because they deal terrible damage. Yes you'll be expected to tank, you can still do a great job with the axe! If you've started off as a Thief or decided to play one, please leave the dagger at home and take up either a Sword or Hand-to-Hand weapons until about level 33. Daggers deal absolutely dreadful damage all around and waste of a party slot, whereas Swords (Sneak attack Fast Blade) and H2H (Sneak attack Combo) deal amazing damage and will make you the party MVP! If you're playing any kind of front line fighter job, please bring any kind of ranged weapon be it a Boomerang or a Bow/Crossbow with ammo no matter how crappy it is. Anyone and everyone should be expected to pull monsters back to camp, and it makes things harder if no ones packing. Know your role: If you're playing Red Mage you'll probably think it's really cool that you can fight and cast spells at the same time, hold that thought and put the sword away when you join a party and pull out a wand because you're going to be healing your party and debuffing the monsters instead. If you're sword fighting in a party you'll be dealing terrible damage and not contributing much, plus while fighting it means you aren't resting to recover your MP which means slowing the party down. If you want to fight and cast spells unlock Blue Mage later on and have more fun! While it may be true, you cannot do that right away since you only start with 10 gil. You will have to do the first battles with whatever you started with. It shouldn't be too much of a problem though, if the hornets were too difficult for default gear no one would be able to reach level 2 at all. The default gear was fine for me until level 4-5, after that yeah, must be replaced. I actually started as RDM and what you've said is absolutely true. I'll even generalize that a little bit -
And also some other things that just came to mind -
Jobs: [*] Assuming your job is for life - Your job is not your race and you will not be locked to your initial job forever, in fact you can change your job at any point simply by talking to your moogle (you'll find him in your mog house). There is no limit on how many times you can change jobs or any consequences, except that each job has to be leveled separately, e.g. when you switch to a brand new job (that you've never played before) you'll have to restart from level 1, however when you switch back your old level is retained. Sometimes it may actually be a good idea not to start as the job you eventually want to be. A good example - a WHM is one of the most needed jobs for a party (every party must have a good healer) but it's a terrible job to play solo, so the initial leveling is going to be difficult. Starting as another job (one that solos better) then switching to WHM and setting your old job as subjob (see later about that) makes things way easier. [*] Not getting a subjob as quickly as possible - A subjob (aka support job) is a secondary job that you can benefit from while having another main job, though it has some restrictions (mainly the subjob level cannot exceed half of your main job's level). Note that there is no cons whatsoever for having a subjob so you will want to get that as soon as possible (that's when your main job reaches level 18). Of course you will have to level your subjob from scratch so it's back to your hometown and the hornets for a while, which may be really boring (though it will be easier than before) but this is required because you won't be invited to many high-level parties if you don't have a subjob. Level 21-22 parties generally expect most members to be already past that hurdle. |
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