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2018-12-11 ToAU Roadmap - Discussion https://na.nasomi.com/forum/viewtopic.php?f=6&t=7765 |
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Author: | Nabutso [ Tue Dec 11, 2018 6:01 pm ] |
Post subject: | 2018-12-11 ToAU Roadmap - Discussion |
Quote: Greetings players! The rumor mill has been full steam ahead, so I thought I'd shed a little light on where things stand and where they're going. The Q&A is slotted to be finished before year's out. If you have not already submitted a question, you can do so on the maintenance tab of the account page. If you wish to change your question, simply submit a new one, and the old one will be overwritten. ToAU was disabled a few years ago for a few reasons. The mobs were horribly broken, the content was uncoded or coded poorly, and a lot of work needed to go into the core to have it function properly. I felt that with current population levels hovering around 300 online at peak hours coupled with the massive amount of work that needed to go into the base game, RoZ, and CoP expansions, it was best that it would simply be disabled so all mobs were put at level 99.This prevented most of the content while retaining the ability to unlock the ToAU jobs. Over the past couple years there have been tons of work on the the back end regarding mob ai, evasion, accuracy, and exp re-balancing. With population boom after population boom, some areas are becoming a bit cramped. I feel that at this point, focus needs to turn to re-opening up the ToAu expansion. The expansion will be gradually phased in as content is completed: • Phase I: Mobs & Missions - The mission aspect has been completed with only a little work needed on some of the battles to get them coded properly. The mobs are being completely reworked from the ground up, and there's over 3000 of them. Phase I work began two weeks ago and should be ready by week's end. • Phase II: Quests & Notorious Monsters - ToAU has a ton of engaging quests and exciting notorious monsters. This type of content is important, otherwise it's just a hack & slash grind to the top. The most important factor separating FFXI from other MMO's is that there is interesting content at all levels, and we're going to keep it that way. • Phase III: Assault & Besieged - I believe these are important into keeping the world dynamic, changing from one week to the next, instead of playing in a static environment. It adds a sense of realism to the world, and adds the ability for the players to engage and make a difference. • Phase IV: ZNM's & Beyond - Not going to get to ahead of myself, we'll see how things are when it gets to this point. These content updates will necessarily be sequential though. BCNM50's, 60's, and ENM's are still being worked on, BST and PUP re-balancing is also on the table. And Windurst 9-2 certainly has not been forgotten. These updates will come either separately or coupled with one of the ToAU Phases. And last but not least, cheating/RMT is still prohibited, and will not be tolerated in any way. Another RMT sweep has gone through, this is critical to keeping a balanced economy and combating inflation. Please play fair™. The Starlight celebration will be kicked off by a level 1 Fun Run from Beaucedine Glacier to the Cloister of Frost where players have to make their way without dying, the details will be announced closer to the event. The first 3 to arrive will receive special items, so please look forward to it! ~Nasomi viewtopic.php?f=16&t=7759 Personally, I'm most excited to hear nas mention many of the things people have been discussing and asking for that -aren't- ToAU being bundled together with it. I've re-iterated to him some of the bugs that affect newer players the most, such as weird party bugs, boat aggro etc, so that's not forgotten either. 2018 was Nasomi's best year, and it sounds like it's not even over yet! And 2019 is going to be even better!? |
Author: | Wolffhardt [ Tue Dec 11, 2018 6:08 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
Nab - Any chance you think he turns pet XP back to appropriate levels with the way the server has grown? Otherwise, I agree. I think this is exciting. I think people forget how many XP camps there, not just for merits but the entire stretch, thrown throughout ToAU that would open up. |
Author: | Nabutso [ Tue Dec 11, 2018 6:09 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
Wolf, I'd say go update your question for the Q&A to that. But of course, there id no doubt that pet XP will someday come back, maybe he can tell you more than I can. |
Author: | Wolffhardt [ Tue Dec 11, 2018 6:10 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
I just wasn't sure if he'd mentioned it at all to you. My question is already that, lol.. It wasn't a trolly question, pet XP was a huge fun part of FFXI back in the day and allowed people to play at their own pace and without parties.. Which isn't a bad thing now with 1500+ people on a weeknight. |
Author: | Shikishima [ Tue Dec 11, 2018 6:12 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
Nice to see ENMs acknowledged, there're handfuls of good items from them we can't obtain right now. Blessed Pumps (Eltoro Leather), Hedgehog Bomb, the return of Galateia and Maneater, Hagun, Blau Dolch, etc. |
Author: | Kipling [ Tue Dec 11, 2018 6:15 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
. |
Author: | Wolffhardt [ Tue Dec 11, 2018 6:15 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
I imagine Salvage would fall under "beyond". |
Author: | Shikishima [ Tue Dec 11, 2018 6:16 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
Kipling wrote: Does salvage fall under assault and besieged? I'd guess "ZNM's and Beyond" |
Author: | Tenshu [ Tue Dec 11, 2018 6:31 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
With no mention of any meaningful content (nyzul, salvage, einherjar) this doesnt really excite me. Assaults are ok I guess, but who knows when that will be released especially with BCNMs still not being completed and that was talked about forever ago. More exp camps are needed but thats not anything groundbreaking. |
Author: | Fid [ Tue Dec 11, 2018 6:37 pm ] |
Post subject: | Re: 2018-12-11 ToAU Roadmap - Discussion |
Tenshu wrote: With no mention of any meaningful content (nyzul, salvage, einherjar) this doesnt really excite me. Assaults are ok I guess, but who knows when that will be released especially with BCNMs still not being completed and that was talked about forever ago. More exp camps are needed but thats not anything groundbreaking. What a shitty attitude. After all these years we're finally getting concrete information on ToAU content and I'm really excited we're getting some new stuff coming up. I think the whole server will benefit from a bunch of new xp spots and hopefully there will be more coming down the road. |
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