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Workaround for alliance bug? https://na.nasomi.com/forum/viewtopic.php?f=7&t=5043 |
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Author: | shinbi [ Thu May 17, 2018 1:55 pm ] |
Post subject: | Workaround for alliance bug? |
Hi all, I realize this has been brought up already but I was wondering, is there a workaround for this? Last night our CoP progression group got setback because of the bug. 1 member had to relog because they got a black screen while climbing up the ladder in the Aqueducts. When they logged off their name was still in the party and when they logged back in they got the invite ping but after accepting Yes nothing happened. We all tried relogging but that made matters worse as everyone now could not join party. We then gave up and warped out, after zoning the party list appeared. Is the only solution to this issue zoning? This isn't ideal since places like the Aqueduct do not have a convenient zone location once deep inside. Thanks for the help. |
Author: | Lynn [ Thu May 17, 2018 2:44 pm ] |
Post subject: | Re: Workaround for alliance bug? |
Encountered the same issue twice already in the past week in the Phomiuna Aqueducts. We found the only way to fix it was via zoning at the entrance. Joining parties still works and you'll technically be in the correct party, the list just won't update if you don't zone and I believe Regen/party specific spells won't work either... Additionally, I've noticed the Aqueducts completely kills the party chat, tells, and link shell chat when inside...meaning you can't send or receive any link shell, tells, or party messages when in that zone specifically, it's very strange. However you can work around that via /say /shout or discord. It is kind of neat in a way being completely cut off communications though, I suppose. But still a problematic bug for people on CoP 2-3. |
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