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Spawns inaccurate https://na.nasomi.com/forum/viewtopic.php?f=7&t=5947 |
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Author: | ragnarok3 [ Tue Jul 24, 2018 6:24 pm ] |
Post subject: | Spawns inaccurate |
I found some spawns are not supposed to be the way they are. Ex: A Pugil and a crab outside Selbina near the gates. There are other places that have sand hare as the NM. Yughott Grotto also has too many orc spawns in the big room. Also, some places have too many spawns: 4 Quadavs instead of 3 per room in retail. Floor 3 Palborough Mines near the Shrine. ![]() ![]() There are some places that have sand hare as the NM. Why not remove the sand hare NMs that are not supposed to exist? Even if they are the real NM, they look crappy and buggy. Valkurm Dunes east beach. ![]() Palborough Mines Floor 1. ![]() |
Author: | Wolffhardt [ Tue Jul 24, 2018 6:29 pm ] |
Post subject: | Re: Spawns inaccurate |
Mob locations will not match retail in all cases. Also, the dragon NM's are called OWNMs, and can be read about here: http://nasomi.com/wiki/index.php?title=Category:OWNMs |
Author: | Rockets [ Tue Jul 24, 2018 8:28 pm ] |
Post subject: | Re: Spawns inaccurate |
It's definitely true that beastman spawns seem to be more inhabited than they were on retail. I dunno if there's supposed to be special server logic regarding beastman camps like "spawn from this pool of 4 guys until there are 3 alive" and this server just pops them all, or what, but I've seen a few people mention it. But yeah the OWNMs are OWNMs, they're there for a reason. |
Author: | Thr33Swords [ Wed Jul 25, 2018 11:09 am ] |
Post subject: | Re: Spawns inaccurate |
That moment when you zone into Monastic Cavern for the first time and see a couple dozen orcs staring at you. |
Author: | Chameleon [ Wed Jul 25, 2018 1:13 pm ] |
Post subject: | Re: Spawns inaccurate |
It's not really worth pointing out incorrect spawns since on the whole mob spawns are practically tripled everywhere, as mentioned beastmen areas are the most notable. |
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