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ambient and or gamma question https://na.nasomi.com/forum/viewtopic.php?f=7&t=897 |
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Author: | Zephton [ Tue Sep 13, 2016 9:39 pm ] |
Post subject: | ambient and or gamma question |
So I run this on a virtual machine on one PC and directly on another pc. When I use F11 on the VM it brightens terrain and non static objects such as NPCS, PCs, Doors etc. On my main PC it only does the non static objects. I have not found what is different between the two as far as setup or configuration. I find the gamma levels on the PC are a bit low. Is there a config file that I can adjust somewhere to make it a bit brighter? Or to make the F11 work like it does on my VM? I can adjust this somewhat via my TV but it isn't quite the same. Thanks |
Author: | Beethoven [ Wed Sep 14, 2016 12:24 am ] |
Post subject: | Re: ambient and or gamma question |
Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled. |
Author: | Zephton [ Wed Sep 14, 2016 2:59 am ] |
Post subject: | Re: ambient and or gamma question |
Beethoven wrote: Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled. This did the trick, took me a bit to find where that setting was. Thank you |
Author: | Beethoven [ Wed Sep 14, 2016 3:15 am ] |
Post subject: | Re: ambient and or gamma question |
Zephton wrote: Beethoven wrote: Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled. This did the trick, took me a bit to find where that setting was. Thank you Glad I could help (: |
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