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Beadeaux mobs travel through floors.
https://na.nasomi.com/forum/viewtopic.php?f=7&t=9410
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Author:  Fhuri [ Fri Mar 15, 2019 1:36 pm ]
Post subject:  Beadeaux mobs travel through floors.

I was soling some Quadavs on the far end (near the Mask NM), when 2 much higher quadavs phases up through the floor- it may have been aggro from an area WS. But the WSshiuld not travel down through the Z axis.


Thanks

Author:  Skitles [ Fri Mar 15, 2019 1:53 pm ]
Post subject:  Re: Beadeaux mobs travel through floors.

This happens with anything aoe, including spells, where you have to watch it if theres levels involved. Things will come up and hit you. Like in KRT for example. Another example is dynamis Tav. This has been happening for a while.

Author:  cthalupa [ Fri Mar 15, 2019 4:27 pm ]
Post subject:  Re: Beadeaux mobs travel through floors.

The quadavs will aggro without you hitting them, if you're within 8 yalms on the z axis too.

A wall in between you and the mob on the Z axis doesn't block aggro the way a wall on the X or Y axis does.

Mobs can also just run through walls basically anywhere - use a teleporter in Riverne or sky when you have aggro and the mob will still get you, even if it means running across open air, lol.

Author:  Tiberon [ Fri Mar 15, 2019 6:36 pm ]
Post subject:  Re: Beadeaux mobs travel through floors.

Quadavs will aggro and link through the floor.
The curse afflictors will hit you through the floor if run over top of them not silenced (while outside).
Tonberries aggro and link through closed doors.
Quadavs in pal mines will link with those on a different floor (especially on the bridges leading to the airship key mobs)

In short, doing anything level appropriate in zones like those (and probably others) can be extremely dangerous at no fault of the player.

Make use of the cheaply costed RR conquest scrolls.
It's the only option available atm.

Also as noted above aoe effects seem to have incredible range on the z axis. You can hit the middle floors of Tav from the top floor.

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