Quote:
I don't get what your saying. Your saying you believe players accurately guessed every single detail of the server to the number. We knew 2 Dex=1acc before SE added /checkparam as early as 05, and we figured out that 1 dex = 1 acc for 2 handed weapons in like a week after it was changed.
They did indeed figure out large swathes of information for major game mechanics. The same couldn't be agreed upon for crafting, a major game mechanic. The "crafters didn't want to help each other" argument would work if you could assume they were all greedy and never shared anything, but that's a really silly assumption to make. How did everyone come together to solve the entire game... but never to solve crafting? Come on now. Why did every guide for crafting have to come with disclaimers and admitions of "this works for me and some people believe it" statements? The only thing any of the crafters agreed on was HQ tiers, and skillup windows (5 being perfect): why wasn't there dispute on these while there was for every other part of moon/day/direction?
Your argument for why SE "removed" it doesn't even make sense either. They changed it so that they can.. sell it? But they haven't sold FFXI away. Why would SE sell away a FF game? And what does changing crafting have to do with it? Who would buy the FFXI crafting system? That as a concept doesn't even make sense.