Joined: Wed Feb 24, 2016 4:44 pm Posts: 312
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In this maintenance...
The AF memory reset NPC has been implemented. All AF pieces must have been obtained before memory reset is possible. The craftable pieces of cor AF have been added. If the player has selected a piece to persue from the starting NPC previously, that selection will be remembered. Several AF quest lines have been refined and minor era-accurate changes have been applied. A monk counter will now have the correct text pertaining to it displayed HP scaling of lower level NMs has been corrected An issue where positive MDB would negate all spike damage has been corrected An issue where high level monk mobs would attack at a rapid pace has been corrected Mobs will now path directly to players rather than a random point around them In the event several mobs are attacking the same target they will now space themselves out appropriately Mobs will now pursue their targets more directly
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