Deadwing wrote:
Aselius wrote:
Leave it be. We're all here to have fun, most of us are in our mid 20s-mid 30s, with jobs and families. Everyone should have the same opportunity a year from now if the server is still up, that we have had for the past 3 years meow
Leave the relics easy then. Well that would keep the playing field level for the up and coming players. Arguably a better solution than yanking the rug on them certainly, hmmm.
What of the people who want a more difficult challenge? Do we surrender them to another private server where the relic weapons are real deal, or do you think there is a solution that could accomplish both objectives?
As someone who has been here for less than a year and is just now getting to the point of even considering being able to work on a relic, I would say that even with things the way they are now, this is a pretty fair representation of what it was like on retail.
If people want "more of a challenge," they aren't looking for a retail experience, but rather something harder, because it really only took maybe a few months of dedicated hard work at actually getting a relic back in 2006~2007ish. Once the first few people really figured out how everything worked, the floodgates really opened up. I used to run a large Dynamis shell on Gilgamesh back then called DynaMisadventure, and we finished quite a few relics, most with only 3~ months worth of runs. I left XI and the shell back in 2006 but we had an Amanomurakumo and an Apocalypse in shell, and I was in stage 3 of Kikoku, and I was self-funding mine outside of LS runs. When I checked back in with them about a year later they had something like 20~ relics across 15 characters or something crazy.
Also what other server is there where relics are going to be the "real deal?" What other server is even trying to do what Nasomi is trying to do? That's a pretty pointless point to make considering there isn't any competition worth mentioning and there likely won't be.
The way things are now is actually one of the few happy mediums I think this server has. I know I am generally quick to be critical of things when I think they are wrong, but I would consider some concessions to strict retail numbers to be well within reason when you consider how much of the economy is driven by NPC-generated gil.
On top of all of that, I think broadening the gap between new players to the server and people who were "in before things got fixed" makes people want to play here less, because it makes them feel like they can't ever catch up to the people at the "end," and those people aren't particularly inclined to be inclusive to them either since they're SO MUCH further ahead. I got lucky in the sense that I ran into a lot of people I knew from retail who were doing endgame stuff and they were okay with sort of carrying me through my first few awkward stages of being a new 75, but not everyone is going to have that luxury, and if you make it more difficult for those newer people to catch up by taking means of making gil out of the equation for them, it's just one more gigantic chasm separating them from the "old school," which is bad.
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Gweivyth - Skyward.
Gilgamesh 2002-2008.
Let's do the Time Warp again!New to Nasomi and have a question? PM me, I'd be glad to help!