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PostPosted: Thu Apr 06, 2017 2:27 pm 
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Aselius wrote:
Deadwing wrote:
So if you were Nas with the TH fix in your hand, but you knew it was going to quintuple the difficulty of completing relic weapons, what do you do?

This is all hypothetical.



Maybe fix it over 2 years ago, at this point it's integrated. If it was adjusted in the first few months or maybe 1year, it wouldn't make such a discrepancy but now it would be crippling. Just my opinion.

I understand coding and maintenance on the server isn't just snap fingers and poof, but if it was such a concern to have retail droprates and relics take an entire linkshell months and months to make just 1, should have been prioritized waaaaay earlier. Perhaps even adjusted TH last year instead of just hitting specifically dynamis currency, or before that with defending ring (as I've heard, that was before my time). So many of us have relics and multiples, can't take those back, so it's way too unfair for the people coming up or the people who havent even started yet. It's the new generation that keeps us growing, veterans quit/move on and so on. Cut off nose to spite face.


With time travel not an option, what do you do in his shoes? :)


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PostPosted: Thu Apr 06, 2017 2:49 pm 
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I think you're all making the mistake of assuming Deadwing wants to have anything to do with the concept of fairness. We know from the way he got his relic sword (or the way he rushed out to spend all of Jaisoon's injected gil) that that is absolutely none of his concern. It was only further proven by the screenshots above where he makes it quite clear that exploiting is a regular part of his game plan.

Exploit now, get it changed so it's harder for others, and then hide behind "well but look at all the work I've done!" As though the recoding of Sea was an altruistic endeavor rather than a furthering of his own obsession with AV (the same obsession that ripped "his" own linkshell in half)

It's all so deliciously transparent but then socipathy often is if you know what to look for.


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PostPosted: Thu Apr 06, 2017 2:50 pm 
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Aselius wrote:
Leave it be. We're all here to have fun, most of us are in our mid 20s-mid 30s, with jobs and families. Everyone should have the same opportunity a year from now if the server is still up, that we have had for the past 3 years meow


Leave the relics easy then. Well that would keep the playing field level for the up and coming players. Arguably a better solution than yanking the rug on them certainly, hmmm.

What of the people who want a more difficult challenge? Do we surrender them to another private server where the relic weapons are real deal, or do you think there is a solution that could accomplish both objectives?


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PostPosted: Thu Apr 06, 2017 3:22 pm 
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Aselius wrote:
Lets take the relics entirely out of the equation, or is that where the problem is? Do people really want to grind months for relics or do people who have theirs want everyone else to? Seriously though, if you dont have one or arent close to a relic and want it to take 4x at least longer, raise your hand. This wont really affect me either way, i have what i need, that's not what this is about. The economy as a whole will take a hit, newer players will have less money and things will be harder to farm, thus increasing their value. Sure that may be great for someone like you who has a strong grip on the server economy, but the majority will suffer. Sure things will eventually find some semblance of balance, but at what cost?


If treasure hunter was hypothetically overpowered by five-fold on very low percent drop rate items vs two-fold on normal to high percentage items, would my steering the subject back to relic weapons make more sense? Consider, we know where the fifth-difficulty currency all is and went before a TH patch. A few weeks later the higher difficulty currency has mixed in with it, and by a few months it becomes impossible to sort out. Consider also, patching treasure hunter and leaving us to deal with the fallout would be consistent with server changes Nas has made in the past. This time with more fallout than ever before. Nas doesn't cater to the playerbase, but he knows a good idea when he sees one. If we highlight an equitable solution now for the relic holders and new players alike, we could possibly be doing the whole server a big favor.

In that light, do you have any thoughts other than leaving relics easy?


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PostPosted: Thu Apr 06, 2017 3:45 pm 
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Quote:
See it's sounding like people pumping out relics is where the problem is here.


It's a "problem" for one person who got his relic under a system that was even easier than it is now.

This thread couldn't be funnier.


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PostPosted: Thu Apr 06, 2017 4:47 pm 
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Man you guys really know how to derail a thread. Poor DW hasn't even gotten any customers.

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this was more funny before everyone copied Kanodin


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PostPosted: Thu Apr 06, 2017 8:09 pm 
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Deadwing wrote:
So if you were Nas with the TH fix in your hand, but you knew it was going to quintuple the difficulty of completing relic weapons, what do you do?

This is all hypothetical.


"Hypothetical" lol

TLDR: A minor, gradual, secret TH nerf.

The only thing balancing out the large amount of exploited relics, and the enormous amount of easily gotten relics, is that it's still easy. I never extensively played ffxi, so Im not on the same page in nostalgia as many others, but here's my opinion. An item that took a year for the first person to get one on retail, items that prestigious, should not have the same difficulty on a private server over a decade later. An enormous number of people already take a few steps back into the grind that is this game, and we never see them again. It'll really be ok if most end game people are walking around with 3-5 relics for their favorite jobs. Especially when some people exploited 8+ and far more people legit have 2-4. He could make relics take 50% longer though and be fine. They take like a month right? 1.5 months has got to be ok. Two would not be the end of the world... right?

Sorry Deadwing, but he definitely should not tell anyone, especially you or me or muffin, etc, that he's changed anything. For nasomi, his best bet is to change both TH and relic rates slowly, decrease one and increase the other. And again, he should keep it to himself and hope the change is gradual and minor enough to go unnoticed/unprovable/the less people who are easily able to rise up in anger the better.


Im a bit sad I believe the server pop is better off being told nothing ; ;


Last edited by exelyon on Thu Apr 06, 2017 8:51 pm, edited 3 times in total.

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PostPosted: Thu Apr 06, 2017 11:28 pm 
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This conversation is bizarre, and the lynch mob associated with it is distracting and distressing.

Life is hard enough without this kind of mess shrouding my limited downtime.

I take no sides, but I'll ask all sides to please stop with this sort of drama.


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PostPosted: Fri Apr 07, 2017 3:26 am 
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Deadwing wrote:
Aselius wrote:
Leave it be. We're all here to have fun, most of us are in our mid 20s-mid 30s, with jobs and families. Everyone should have the same opportunity a year from now if the server is still up, that we have had for the past 3 years meow


Leave the relics easy then. Well that would keep the playing field level for the up and coming players. Arguably a better solution than yanking the rug on them certainly, hmmm.

What of the people who want a more difficult challenge? Do we surrender them to another private server where the relic weapons are real deal, or do you think there is a solution that could accomplish both objectives?

As someone who has been here for less than a year and is just now getting to the point of even considering being able to work on a relic, I would say that even with things the way they are now, this is a pretty fair representation of what it was like on retail.

If people want "more of a challenge," they aren't looking for a retail experience, but rather something harder, because it really only took maybe a few months of dedicated hard work at actually getting a relic back in 2006~2007ish. Once the first few people really figured out how everything worked, the floodgates really opened up. I used to run a large Dynamis shell on Gilgamesh back then called DynaMisadventure, and we finished quite a few relics, most with only 3~ months worth of runs. I left XI and the shell back in 2006 but we had an Amanomurakumo and an Apocalypse in shell, and I was in stage 3 of Kikoku, and I was self-funding mine outside of LS runs. When I checked back in with them about a year later they had something like 20~ relics across 15 characters or something crazy.

Also what other server is there where relics are going to be the "real deal?" What other server is even trying to do what Nasomi is trying to do? That's a pretty pointless point to make considering there isn't any competition worth mentioning and there likely won't be.

The way things are now is actually one of the few happy mediums I think this server has. I know I am generally quick to be critical of things when I think they are wrong, but I would consider some concessions to strict retail numbers to be well within reason when you consider how much of the economy is driven by NPC-generated gil.

On top of all of that, I think broadening the gap between new players to the server and people who were "in before things got fixed" makes people want to play here less, because it makes them feel like they can't ever catch up to the people at the "end," and those people aren't particularly inclined to be inclusive to them either since they're SO MUCH further ahead. I got lucky in the sense that I ran into a lot of people I knew from retail who were doing endgame stuff and they were okay with sort of carrying me through my first few awkward stages of being a new 75, but not everyone is going to have that luxury, and if you make it more difficult for those newer people to catch up by taking means of making gil out of the equation for them, it's just one more gigantic chasm separating them from the "old school," which is bad.

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Gweivyth - Skyward.
Gilgamesh 2002-2008.

Let's do the Time Warp again!

New to Nasomi and have a question? PM me, I'd be glad to help!


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PostPosted: Fri Apr 07, 2017 7:59 am 
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Gweivyth wrote:
Deadwing wrote:
Aselius wrote:
Also what other server is there where relics are going to be the "real deal?" What other server is even trying to do what Nasomi is trying to do? That's a pretty pointless point to make considering there isn't any competition worth mentioning and there likely won't be.


There is a new Server actually.

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I am Qiqirn. I know you do not believe but it is tarue........


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