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PostPosted: Wed Apr 25, 2018 7:12 pm 
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Joined: Sun May 15, 2016 2:45 pm
Posts: 65
Wondering if some friendly forum folks can help me figure out which GP key items have value on Nasomi?

It's clear some of them have no use, as some items crafted with certain GP items do not appear to have ever been sold on the AH. Gold Ensorcellment, as one example. Perhaps they are out of era, or just some of the recipes or out of era... either way, I'm just looking for a list of which ones have SOME value. Maybe this list would then help out other players.

I've filled in what my best guesses are based on checking the AH. Feel free to correct me or help with the missing ones and I'll update.

Alchemy
  1. Anima Synthesis - Animas for Purification/Ensorcellments
  2. Alchemic Purification - Hallowed Water
  3. Alchemic Ensorcellment - No Value
  4. Iatrochemistry - Useless until PUP is fixed
  5. Concoction - Situationally useful (Hi-Ether Drops)
  6. Trituration - Big Time Saver


Bonecraft
  1. Bone Purification - Reraise Hairpin
  2. Bone Ensorcellment - No Value


Clothcraft
  1. Cloth Purification - Blink Band
  2. Cloth Ensorcellment - No Value
  3. Spinning - Big Time Saver


Cooking
  1. Patissier - Various recipes
  2. Noodle Kneading - Various Pasta recipes
  3. Raw Fish Handling - Various Sushi recipes
  4. Stewpot Mastery - No Valuable recipes


Goldsmithing
  1. Gold Purification - Reraise Earring
  2. Gold Ensorcellment - No Value
  3. Clockmaking - Useless until PUP is fixed


Leathercrafting
  1. Leather Purification - Situational
  2. Leather Ensorcellment - High-Breath Mantle


Smithing
  1. Metal Purification - Light Steel (NIN af)
  2. Metal Ensorcellment - No Value


Woodworking
  1. Wood Purification - No Value
  2. Wood Ensorcellment - Warp Cudgel
  3. Lumberjack - Big Time Saver
  4. Boltmaker - No Value (can't HQ)


Also, could someone explain the AH history on Warp Cudgel and Reraise Hairpin? Does the AH automatically give that player those items and money back after listing them?

Thanks in advance.


Last edited by Drexl on Fri May 04, 2018 4:34 pm, edited 6 times in total.

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PostPosted: Wed Apr 25, 2018 10:13 pm 
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Posts: 338
Leather Ensorcellment is required for High-Breath Mantle, which can be nice in some situations. Cloth Purification is needed for Blink Band, which is, again, situational. Cloth Enscorcellment is useless I believe. Boltmaker for Woodworking is also garbage because it removes the benefits of HQ.


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PostPosted: Fri Apr 27, 2018 8:06 pm 
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Joined: Sun May 15, 2016 2:45 pm
Posts: 65
Thanks Epyon... updated the post.

Anyone know if Leather Purification or Wood Purification are also dead weight?


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PostPosted: Fri Apr 27, 2018 10:15 pm 
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Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
The wood one is garbage, the leather one can create a few extremely situational STAT+10 enchanted belts, with the standout being the Haste Belt. http://ffxiclopedia.wikia.com/wiki/Haste_Belt


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PostPosted: Sat Apr 28, 2018 5:31 am 
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Joined: Thu Mar 29, 2018 3:16 am
Posts: 187
Do the fishing ones do anything? There's a belt that gives support but I don't know what support does

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PostPosted: Mon Apr 30, 2018 10:04 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
Posts: 108
Location: Windurst
It probably goes without saying, but for completeness' sake of your list, put Iatochemistry down as useless for Alchemy until PUP is fixed.


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PostPosted: Mon Apr 30, 2018 10:09 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
Posts: 108
Location: Windurst
Also on the topic of Alchemy: Concoction is very situationally useful, and only for Hi-Ether drops. 45 MP per dose, stackable to 12 in 1 inventory slot, and medication effect for 5min only really leaves room for use in specific scenarios:
Can help get off a last-ditch cure or sleep/bind,
or perhaps a self-refresh if you ran out of MP and convert is down, etc.


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PostPosted: Tue May 01, 2018 12:46 pm 
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Joined: Sun May 15, 2016 2:45 pm
Posts: 65
Thanks Vavaud, updated Alchemy. Also put Clockmaking down as useless until PUP is fixed.

As for most of the "crystal-saving" abilities (Chainwork/Fletching/Tanning/etc) I left those off the list since the money/time they save hardly seem worth the GP spent. I suppose some may be worth it, though.


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PostPosted: Tue May 01, 2018 1:11 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Alchemy : you missed the most useful anima synthesis, basis for all the purification/ensorcelement KIs.

Smithing : metal purification is useful for at least 1 thing : http://ffxiclopedia.wikia.com/wiki/Light_Steel used in most NIN af upgrades.


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PostPosted: Tue May 01, 2018 2:03 pm 
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Joined: Fri Jul 08, 2016 2:38 pm
Posts: 517
Location: Port Windurst
You missed the best two, CC spinning, and WW Lumberjack, 10k each. Saves you sooooooo much time.

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