Naimah wrote:
So much wrong in 1 post I don't know where to start.
I got you bro.
Chakan wrote:
Bad DPS think it's better to spam random WS without a care so they can barely pay attention to the game.
Good DPS make good SCs for the bonus damage and just go when both partners have TP. You'll have to watch their TP and fit your MBs in without much notice. If they're consistent, you can even start casting AMs when they hit 850-900+% TP and land it.
Randomly, the 3rd DPS (who is typically more of the former than later) or the PLD will nerf your MB window by doing a random ass weak WS during it, closing the MB window.
Either way, everyone doesn't give a heck to bother with your MBs.
DPS don't use 'random' WS. They use their strongest (usually)multi-hit WS in order to maximize damage. It's inefficient to hold TP and to wait for another person to SC with you as in that time frame you could have used your WS and be well on the way to building TP for another. You can at times co-ordinate with other people in order to get the skillchain damage, but most of the good WS don't produce a lucrative skillchain and you're only doing it for the damage from closing a skillchain, not for the magic burst. Also, using SC you end up wasting a lot of time holding TP as the mob might be too low HP to make full use of the burst damage that will come out, so you'll hold it for next, and in essence you're just wasting time and damage and limiting your potential for high chains. It is probably worth setting up a SC if you have a BLM or two in lower lever parties where people don't have great gear, job traits and access to their GG WS, but once people get their multi-hits, there's no point.
Also, using AM for Magic Burst in parties has got to be one of the biggest BLM noobtraps from retail and it's strange to see it be suggested here when no one who knew their shit back then wanted to do such a thing, and that was over a decade of knowledge ago. Aside from being overkill it's incredibly mana inefficient, clunky to co-ordinate with strays, and all around useless in an exp party. Freeze is
315 MP, Thunder II is what, 86? Blizz II is just under 80 I think also. I can't really think of any circumstances in an exp party where it's worth using AM over your other spells.
And all of this isn't even taking into account that melee DPS deal consistent damage from 100-0% of the mob HP. As BLM, you often have to wait until at least ~70% before you start seriously nuking anything or else you'll pull hate with your spike damage (provided you don't get resisted) and heck up the whole flow. Or the fact that your damage is gated behind MP.