ZweiHerzen wrote:
I'm just sayin how it is. The actual Damage Dealing classes start doing in excess SO much more damage than PLD as the levels progress that by 65, the hate from an initial voke and flash can be nearly instantly overwritten by any of the DD's TP moves initiated within seconds. I was just chilling in my AF gear and even had a pal go out of his way to acquire a Wivre shield for me, but mere "Enmity+" gear is absolutely not enough to retain hate, so i switched things up and got the best DEX/STR/Att/Acc i could reasonably afford so I could land more hits to generate more TP to remind the mob that I exist too, but even this plan of attack has had dubious returns, though I have occasionally started to get hate returned to me just via attacks which was something that never happened before. With +15DEX and +8~10STR, +10att and +10acc, I still need a bard or pizza to increase my accuracy enough to merely match what the actual DD's seem to get in base stats and their haubergeons, yet even still I'm using Sword which has some of the worst TP moves that often rely on STR+MND, while playing PLD which is the only Melee job that has no attack-modifying buffs/spells/job abilities/traits. You look at Great Axe and its modifiers are STR+VIT, and even though VIT is supposedly an excellent PLD stat, Sword hasn't a single VIT related weapon skill, nor can PLD use Great Axes. But PLD can use Great Sword to a lesser degree than Sword, yet still most of those weapon skills are STR+AGI, STR+MND, or STR+INT, with the sole weapon skill of note which actually uses STR+VIT being exclusive to the late end-game Relic Great Sword -- and further still, if a PLD truly wished to go down that Great Sword route just for the 2handed attack buff that comes naturally with all 2handed weapons, they then lose Shield Bash as an auxiliary hate-generating/life-saving move. With the way enmity works here, it becomes a serious challenge for PLD to maintain hate in party of damage dealers, and a seemingly wasted party slot that is otherwise slowing down the party because PLD's damage-dealing capacity is at least half as effective as other melee jobs.
An EXP party finds it hard to rely on the PLD retaining primary hate with the lengthy cool-downs on all of PLD's abilities when provoke and flash are the only things that will likely not be down from one mob to the next. The PLD's unique trait and party placement of being a great matchup against undead is also questionable when Holy Circle has 10 minutes of cool-down.
You can rely on a WHM to heal with their large MP pool and Divine Seal. You can rely on a DD Melee to deal a lot of damage in short amount of time. But PLD gets none of this. PLD naturally only has just enough MP for 5 or so CureIV's which may be spent rather quickly against the tougher 66+ mobs, spent on themselves because they're taking every hit unlike their DD counterparts subbing /NIN.
For as much as I can figure, there is no "primary tank" role here. You go PLD/WAR not to initiate first voke and flash, but to backup voke/flash after the DD/NIN's have traded attention of the mob so sufficiently that somehow their shadow's are down, which is still not much better for the PLD's party placement than simply having another DD/NIN there who could have absorbed some damage with their own shadows to allow enough time for whoever didn't have their Utsusemi up to get it back up. Yet if you /sea all pld 75, you're likely going to see that most of them are /nin anyway cause the dynamics of the high-level mob strength here just basically insist that you cannot reliably tank hit-for-hit without dying, even as PLD, and that trading hate among your party members is a granted fact that cannot be avoided, which again -- is something that was going to happen regardless if the PLD was there or not, but still there is less DD in the party because the PLD is present.
Maybe PLD is great for high-HP NM's and long battles that may require the use of Invincible, but Invincible is usually followed quickly by death because of just how much enmity it generates to the point that no manner of any outside source of damage or curing can steal hate off the PLD.
This job is just so confusing for all the wrong reasons when it is just a guy with a sword and shield and a little bit of healing magic.
lol such a good pasta.
PLD tanks aren't good the higher you get in exp PTs. PLD shines on prolonged fights(IE: HNMs). You speak of gearing for damage, then say you only gave yourself "+15DEX and +8~10STR, +10att and +10acc" which isn't enough to give a noticeable improvement. Haubergeon alone gives 10 attack/acc and 5STR/DEX. PCC/Spectacles is another accuracy boost. Sniper's Rings, Coral/Merman's Earrings, there's much more gear where you can stack stats than just the small numbers you listed. Regardless PLD will never get up to the numbers of regular DD because you don't have the Job Traits such as Attack/Acc Bonus or offensive JAs. Utilizing your limited MP pool to help keep hate is what a PLD is supposed to do, both in exp and endgame. If you're running out of MP very quickly, you need a change in approach. Just because you have the MP for a Cure IV doesn't mean you need to use it all on that. Speaking of sword WS, WAR/NIN with Ridill/Joyeuse used to be one of the better DDs before the 2H update(we are post 2H update here on Nasomi). Again lack of offensive JAs/Traits are the reason for your lack of damage, not the WS selection itself.
Also, a good DD is going to make a PLD almost worthless in an exp PT slot, that's the way it's always been in era and on Nasomi.
Edit:
Quote:
The internet refers to it as a tank, yet in execution it truly isn't. It's a support healing job with a high rate of martyrdom. It's a healing mage with just enough of a little attack power to sum something more towards the death of a mob than a WHM would have provided -- yet is still not an honest replacement for either a WHM or a DD melee job.
What role would you call a job that has primarily defensive Job Traits and Abilities, with the ability to heal itself?
Worth noting, SE never intended for TP-burn to be the preferred style of exp. Skillchain/MB(max 8-10k/hr in era) and a balanced PT layout was the go to for a year or so after release. It wasn't until people started experimenting with different setups that the TP-burn meta was created.
2nd Edit: First and last time responding seriously to you.
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