Tiktaks wrote:
swk wrote:
I would start by removing the level requirement on pet food as it was pre 9/9/10 so its era accurate or would that be too op therefore we don't get that era accurate change?
Snarl possibly would be nice prolly a nightmare for nasomi to try and code along with Ventriloquy for pup
Regen from stay would be nice and double check regen potency of each pet food is accurate?
aside from that maybe give bsts proper reward value and put there timers to 1:30 instead of the 3min timer and nasomi special reward value
From all you states you make it sound like all BST needs is more options. Enmity transfer, regen, reward/food fixes etc
Do you think BST damage is currently acceptable? Curious.
No, BST definitely has no good damage boost and would need something like that to be viable in an endgame scenario.
It's unlikely that Nasomi will whip up a homebrew solution to that, and goes against SE's original vision for BST, so I wouldn't expect anything to develop there. And if you gave BST a passive damage buff, it'd make soloing trickier unless Snarl was implemented. If it's an active thing like Berserk, that'd help but still wouldn't ultimately do much to make BST competitive with heavy DDs.
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