Tiktaks wrote:
lolBST wrote:
Tiktaks wrote:
From all you states you make it sound like all BST needs is more options. Enmity transfer, regen, reward/food fixes etc
Do you think BST damage is currently acceptable? Curious.
No, BST definitely has no good damage boost and would need something like that to be viable in an endgame scenario.
It's unlikely that Nasomi will whip up a homebrew solution to that, and goes against SE's original vision for BST, so I wouldn't expect anything to develop there. And if you gave BST a passive damage buff, it'd make soloing trickier unless Snarl was implemented. If it's an active thing like Berserk, that'd help but still wouldn't ultimately do much to make BST competitive with heavy DDs.
You could always just give the damage buffs to the jugs themselves. You don't have to give BST a new damage passive or something.
For sure, that would help a fair bit. It wouldn't benefit natural pets, but you only use jugs if you're doing events or HNMs anyway.
I think that would be a good solution, but balance would be an issue because Nas nerfed the job due to jugs being too OP already. Think of the amount of havoc you could cause with 6 BST if each of their jugs had decent ACC and damage output. I'd love for him to do something nuanced like this, or to come up with new abilities/traits for jugs altogether, but I can't imagine that ever being a priority before like 2030.
My thinking with buffing the BST themselves was just that if you give the player a big dmg boost and allow us to snarl the hate away, it avoids a lot of game-breaking potential that messing with jugs entails. But, again, much like I grew used to in retail in the 2000s, I think BST is just going to be left alone on the backburner until most other things have been attended to.
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