So as an update to this thread, Nabutso actually pointed out to me a while back that War Bow+1 was getting the correct TP returns according to the old formula.
War Bow +1
524(Bow Delay)+90(Ammo) = 614 / 80 = 7.7 + 6
predicted TP 137Actual TP in-game 137For this bow the old formula is counting ammo delay correctly. If this is the case, then why is it not also counting for other bows?
Went ahead and tested Shigeto bow and Hellfire +1 out just because I was curious and had the following results:
NQ Shigeto Bow
600(Bow Delay) + 90 (Ammo) = 690 / 80 = 8.6 + 6
predicted TP 146Actual TP in-game 148So these two are slightly off as well. Tested both of the bows with four different 90 delay ammo types.
Hellfire +1
640(Gun Delay) + 240 (Silver bullets) = 880 / 80 = 11 + 6
predicted TP 170Actual TP in-game 153Annihilator
582(Gun Delay) + 240 (Silver bullets) = 822 / 80 = 10.3 + 6
predicted TP 163Actual TP in-game 148If anyone else needs any proof that ammo delay just isn't being counted for some weapons, you can see here on the relic gun page that even the TP per hit for the weapon only listed on the wiki is the same as the TP return we currently get on Nasomi.
Source:
https://ffxiclopedia.fandom.com/wiki/AnnihilatorA relic gun Rng confirmed to me earlier today that ammo seems to be bugged on it too, only yielding a base TP of 148 a hit. Obviously it's still relic gun and it will outperform man other weapons in the game on specific content as it should, but only maybe half of the 240 delay from silver bullets being taken into account for TP is a pretty significant blow to the weapon's TP gain and overall DPS. Currently that puts it at an 7 hit build, only being able to feasibly achieve a 6 hit subbing Samurai when this weapon was supposed to easily obtain a 6 hit subbing nin or war and even a 5 hit build under the right conditions. Compare this to a lower delay weapon like a bow in the same class ( Ebow for instance starts at an 8 hit build), and the TP values are essentially the same on this server due to this bug, only bow fires much faster. To further illustrate my point, the extra shot required for a relic gun ranger to reach 1000 TP adds an extra estimated 9 seconds(base weapon and ammo delay) to their TP phase in order to WS, and that adds up over time pretty quickly.
I'm sure Nabutso will chime in on this next part, but I honestly couldn't care less considering Nas probably gets dozens if not hundreds of even more useless PMs on a daily basis. At least this one is actually constructive in some way and seeks to clear up an issue affecting many people who play on this server - whether they know it or not. Those of us who care, likely already do know. I implore any Rangers who care about this job's effectiveness to PM Nas the link to this thread with a short description of what isn't functioning properly on a reasonably timed, regular basis until at least one of us elicits a response. Maybe even use it as your Q&A question.
Too lazy? I got you covered. Just copy and paste this into the naschat PM window to Nasomi:
Quote:
Hi, I just wanted to inform you that the TP values for certain ranged weapons appears to be incorrect here. This is most likely due to said weapons not counting the TP we should be receiving from the delay portion of the Ammo slot in particular. This greatly hinders the ability of some higher delay weapons - the relic weapon Annihilator in particular - as outlined in the thread. Though there are some outliers in these tests like Hellfire+1 I cannot explain, something is still obviously off with TP values regarding these weapons when using both the old and new TP formulas on retail to calculate the predicted TP values. The weapons, formulas used, and data for all of them is contained within the linked thread. Is this a known issue and can we expect a fix for it any time realistically soon? Thank you
https://na.nasomi.com/forum/viewtopic.php?f=33&t=6556totally not related to me deciding on what relic to build btw.
/s
Though I'll be honest this is a pretty large factor in my decision; regardless, I still think this deserves to be looked at more in-depth at the very least.