Dodi wrote:
I personally think that Nana sucks due to the delay. A GK that you can't 6 hit without making unreasonable gear concessions isn't worth the hassle (relic excluded for obvious reasons). And though the Strength and Dex are nice it also has the lowest base damage out of Nana, Oni and Shin.
My guess is that Oni is best if you are spamming ws as soon as you get TP (merits) and Shin is best when you have to be more judicious with TP usage (HNM).
Just my thoughts, others may have more experience.
Hmm....
Actually, I've done quite a bit of math, and while you can't make a reasonable 6-hit build with Nana, you don't need to because in high haste scenarios, that 30 delay difference makes your 7 hits just an extra 1.5 or so second difference to 1000TP and while you WS that much less, you're also getting an extra hit's worth of damage in. Not to mention you can run lower accuracy to intentionally Zanshin(meritted) more often which
could makes up for that difference in time it takes to 1000 rather than how many hits it takes to 1000.
Right now I land at 1006tp, 7-hit with only brutal, hachi feet on WS and 4/5 Store TP. Leaves a lot of room to maximize DMG on TP and WS. Whereas I need quite a bit of STP to 6-hit on a 450delay GK. Unless my math is wrong.
I'm sure I could make a better build once I get more than literally 0 sky/sea/toau gear, but that's just my experience with SAM on Nasomi.
http://prntscr.com/n9rtfl (Sorry it's not clear or labeled, it's just me throwing numbers down for calculations.
[b] Do you think it's optimal to WS in all stp gear as opposed to STR gear? I prefer to just wear the stp hands in tp phase and be done with it. (With stp hands, Brutal and Rajas I have a true 6 hit- the only piece of gear I give up is tp hands.)