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PostPosted: Fri Jan 12, 2018 2:54 pm 
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Joined: Thu Mar 03, 2016 9:27 pm
Posts: 85
From what I've gathered from sources, the way it's coded here it gives the static enmity numbers + additional normal enmity from the damage done, causing the enmity to be even worse than a normal WS. This goes for the relic WS of the bow and the gun both. They both just need to be updated to generate no enmity from the damage done and they should be good, as the static values are coded in.

I can't look at Nasomi's source code obviously, but yeah.

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