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 Post subject: Re: Jeuno OP warp
PostPosted: Wed Apr 04, 2018 10:33 pm 
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Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
I'd love it if Mog Garden were opened up as a bazaar hub with portals to all 4 cities in the spirit of Nasboat, but I'm not about to start holding my breath.


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 Post subject: Re: Jeuno OP warp
PostPosted: Wed Apr 04, 2018 10:48 pm 
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Joined: Mon Feb 26, 2018 6:40 am
Posts: 14
Why did nasboat go away anyways? Population got high enough?


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 Post subject: Re: Jeuno OP warp
PostPosted: Thu Apr 05, 2018 3:22 am 
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Joined: Fri Jul 08, 2016 2:38 pm
Posts: 517
Location: Port Windurst
The official statement is a Galka sunk it.

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 Post subject: Re: Jeuno OP warp
PostPosted: Sat Apr 07, 2018 9:29 am 
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Joined: Tue Apr 18, 2017 7:35 am
Posts: 32
I too am nostalgic for a Jeuno hub, but the main thing that worries me in regards to it is the 3 nation cities being empty. That might deter new players both in perception and assistance. If you add a warp to Jeuno, it may have to have some sort of requirement otherwise you take away the infamous baby's-first-walk-to-Jeuno. I think there was another server that had a warp from Jeuno to the nation cities but not TO Jeuno. Everyone's pretty much already stated the obvious reasons that Jeuno isn't already the hub: more knowledgeable about OP warps, level sync making being near Jeuno not as important, linked AHs, and since we can place unlimited items on the AH, there's not as much of a need for bazaars.

I've always thought we should bring in /yell, something that should've always been in the game way before it was added. But it'll probably just end up as toxic as MogHouse LS.

I think it's pretty funny that these days we only use the airships if we just absolutely HAVE to, but use of them was very common on retail back then. I felt that the airships should've just been a cutscene of the airship leaving and landing, with a higher gil cost.


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