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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 7:07 pm 
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Posts: 2629
with that size of an LS, I'm not sure we'd have any choice Suka.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 7:08 pm 
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Joined: Fri Jan 18, 2019 9:56 pm
Posts: 218
Wolffhardt wrote:
with that size of an LS, I'm not sure we'd have any choice Suka.



We would likely need several branches


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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 7:10 pm 
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Posts: 2629
Nazgul wrote:
Wolffhardt wrote:
with that size of an LS, I'm not sure we'd have any choice Suka.



We would likely need several branches



probably true. Probably set up a few smaller LS's to coordinate everything amongst themselves..

aw shit

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 7:32 pm 
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Joined: Thu May 10, 2018 9:35 pm
Posts: 25
Wolffhardt wrote:
What if we just created one big LS and everyone joined.

I'd propose Chess be leader, naturally, but I'd settle for just sackholder.


I have heard Wolf is one of the best "Sackholder's" around :lol: :lol: :lol: :lol: :lol: :lol:

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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 7:51 pm 
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Posts: 2629
Madmidget wrote:
Wolffhardt wrote:
What if we just created one big LS and everyone joined.

I'd propose Chess be leader, naturally, but I'd settle for just sackholder.


I have heard Wolf is one of the best "Sackholder's" around :lol: :lol: :lol: :lol: :lol: :lol:



you'd know

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: 200+ in DA Tonight
PostPosted: Wed Jun 26, 2019 10:48 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Aeroo wrote:
Very dumb. I thought it was the most frustrating thing a year ago competing for nidhogg drops with auto claim golden boys and a linkshell that had so many of them and would show up every single day. Back then it was "holy shit there's close to 100 people here." Kind of a joke compared to what is going on now. 228 people in zone on pop. The first claimers get almost no chance. I was happy to see it go back to the people who got original claim on it. That's a rare justice that won't happen very often. Of course I'd prefer my people got the drops, but it did honestly feel right when Orion got it back. Maseki's plan of everyone but a holding party leaving after pop definitely looks more attractive, but unfortunately will never be realistic.

The zone went down at least 5 times last night. Some were saying six but I may have lost track. I got to laugh at the silliness and do what little I could in that lag to try and get us the thing. I think almost every group there had claim on it at one point. But I truly do feel for the people who are competing for these drops, that has got to feel pretty damn hopeless. I love that he happened to come out after the crash when we had it. You're hillarious if you think any of us actually get replies from nas. And then the very same insults were thrown to Checkmate when they had it. Some trolls need to find some consistency. Hopefully he can figure out a way to fix it but I wouldn't get my hopes up as this has been going on since the very first day I went to camp faf in 2017. Until then, I guess quit your day jobs and camp nid when its in the morning time where its a more manageable 70-120, vs 228 at est primetime.


This is why I stop going to HNM when they roll around earlier than about 12 EST. It's easier for me to go to bed earlier and wake up to kill them before work than it is to struggle against the nightmare that is 200+ people packed in a single zone. Less than %10 chance to get claim, more than %50 chance zone is going to crash or claimer will be killed by lag when it is claimed. Nah, I'll go do...anything else. Noting that dragon has is worth all that. Sounds like the lag issues are back where they were when all it took to crash the zone was 80 people.

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