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PostPosted: Tue Jul 28, 2020 12:35 pm 
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Anyone who uses a meme as a means of response is devoid of original thought. It is an admittance of weakness, glorified by the weak.

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The universe is so large that, if life is not rare, a world much like Vanadiel probably exists out there somewhere.


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PostPosted: Wed Jul 29, 2020 8:40 pm 
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Joined: Wed Oct 03, 2018 7:51 am
Posts: 36
Location: Currently taking in the sights at Mount Zhaylom wondering where all the fish went
popsiclestick wrote:
Sync is based on "/sea all" and you can only sync at 10+, so maybe it should be based on a player count 11+. This can remove all the mules. Doesn't do anything to the peak hours but could help on the off peak hours.


I agree with 11+, but I feel it should be 11-74 to further capture all the actual players who may be attempting to level, rather than prepping for end-game event/idling. Furthermore, :geek: a snapshot of those players could be taken during peak time to then also effect those off-peak players fairly (24 hour iterations). Or in addition, an offset snapshot could be taken during off-peak time to help manage a modified curve (sine wave) to compensate for population difference during different times.

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PostPosted: Wed Jul 29, 2020 9:10 pm 
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Joined: Fri Sep 06, 2019 9:46 pm
Posts: 194
Zelminar wrote:
popsiclestick wrote:
Sync is based on "/sea all" and you can only sync at 10+, so maybe it should be based on a player count 11+. This can remove all the mules. Doesn't do anything to the peak hours but could help on the off peak hours.


I agree with 11+, but I feel it should be 11-74 to further capture all the actual players who may be attempting to level, rather than prepping for end-game event/idling. Furthermore, :geek: a snapshot of those players could be taken during peak time to then also effect those off-peak players fairly (24 hour iterations). Or in addition, an offset snapshot could be taken during off-peak time to help manage a modified curve (sine wave) to compensate for population difference during different times.


Yeah, this would be a pretty reasonable compromise IMO. Right now, we're at about 1047 online but only 397 of them are currently in the 11-74 range. I can't remember the population sync level breakdowns off the top of my head but I can see the numbers being consistently under 500 people in 'leveling' range.

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I'd put cool pics of my achievements/items here, if they were anything interesting. How about "I pooped today! \o/"


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PostPosted: Wed Jul 29, 2020 9:15 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 641
the real fun would be getting a spare 1-3000 players and no level sync XD


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