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 Post subject: Re: Maat's Cap
PostPosted: Sun Nov 03, 2019 4:58 am 
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Joined: Sat Mar 24, 2018 3:25 am
Posts: 36
Vivix wrote:
Can someone explain this? Not sure of Maat's mechanics on Nasomi.

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Now you know Maat's cap mechanics so good luck getting them.

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 Post subject: Re: Maat's Cap
PostPosted: Sun Nov 03, 2019 7:23 pm 
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Joined: Mon Jul 23, 2018 6:47 pm
Posts: 25
cthalupa wrote:
Credence wrote:
The real question is,

How is he wearing Track Pants + Strider Boots, and does it give him 28% movement? If so,

OUT OF ERA. CUSTOM CONTENT SERVER.

By equipping them, and yes, they stack.

Same as striders and w legs on ranger, track pants and gaiters, or track pants and ninja boots



Math is hard, 20% lol.

Also:

Quote:
[Legs] All Races
Cannot Equip Footgear DEF:2 Movement speed +8%
LV 1 WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH GEO RUN


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 Post subject: Re: Maat's Cap
PostPosted: Sun Nov 03, 2019 8:11 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Credence wrote:
cthalupa wrote:
Credence wrote:
The real question is,

How is he wearing Track Pants + Strider Boots, and does it give him 28% movement? If so,

OUT OF ERA. CUSTOM CONTENT SERVER.

By equipping them, and yes, they stack.

Same as striders and w legs on ranger, track pants and gaiters, or track pants and ninja boots



Math is hard, 20% lol.

Also:

Quote:
[Legs] All Races
Cannot Equip Footgear DEF:2 Movement speed +8%
LV 1 WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH GEO RUN



Your point? A piece of gear that IS out of era but put onto a mob that would sit up 24-7 if not for the pants, do not behave 100% correctly to era. Welcome to private servers.

Edit: A word.

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


Last edited by Kazen on Sun Nov 03, 2019 9:02 pm, edited 1 time in total.

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 Post subject: Re: Maat's Cap
PostPosted: Sun Nov 03, 2019 8:41 pm 
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Joined: Thu May 10, 2018 6:01 pm
Posts: 798
when nas pushed the first major pup update, he said in-stream that anyone who wanted their job deleveled had only to ask. the rationale was that anyone who leveled pup prior to his update was missing out on "his" content. so, the logic is that if there's any mechanics change to a job you have leveled, you can request your job deleveled nqa

holy shit if you do this to farm seals


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 Post subject: Re: Maat's Cap
PostPosted: Mon Nov 04, 2019 12:38 am 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Julia wrote:
when nas pushed the first major pup update, he said in-stream that anyone who wanted their job deleveled had only to ask. the rationale was that anyone who leveled pup prior to his update was missing out on "his" content. so, the logic is that if there's any mechanics change to a job you have leveled, you can request your job deleveled nqa

holy shit if you do this to farm seals

Would be less headache to just farm promys for seals?

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 Post subject: Re: Maat's Cap
PostPosted: Mon Nov 04, 2019 4:30 am 
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Joined: Thu May 10, 2018 6:01 pm
Posts: 798
I suppose, unless someone else is already there, or you hate going there.


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