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 Post subject: Re: Synth Item Loss Rate
PostPosted: Sun Jul 22, 2018 11:04 pm 
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Posts: 2629
Aeroo wrote:
I find it doubtful that I would have ever liked, found success with, or pursued crafting had I needed to get skilled up in the current condition. It is rough. The rates on t1s are just abysmal. The ability to hit 107 has been completely removed so rip t1s on all the key 96 synths. Crafting is not worth doing right now for the most part.



can confirm

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Sun Jul 22, 2018 11:21 pm 
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Joined: Tue Apr 03, 2018 9:56 pm
Posts: 37
Viktoriya wrote:
beetee867 wrote:
Seconded. The changes are way too unforgiving. And i'm excited to see the veteran nasomi crafters that leveled three years ago tell me otherwise.

Wouldn't be so bad if I were leveling an inexpensive craft like cooking I guess...?



I thought these changes were a definitive bad thing for the server. These changes effectively widened the economic gap between the vets and new players by an insane amount. In the grand scheme of things, these changes did catastrophic damage to many markets.


This is 100% correct and i agree with it completely.


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 Post subject: Re: Synth Item Loss Rate
PostPosted: Sun Jul 22, 2018 11:27 pm 
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Joined: Tue Mar 08, 2016 1:16 pm
Posts: 230
But how will I afford diamond studs for my Courier Carrier's claws now!?

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Sun Jul 22, 2018 11:32 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Things have always gotten harder for newer players as nas removed things to make stuff easier. But things can't just stay that way forever, and the earlier a change like this happens the less of an effect it has on all the future players.

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Sun Jul 22, 2018 11:35 pm 
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Joined: Tue Apr 03, 2018 9:56 pm
Posts: 37
Nabutso wrote:
Things have always gotten harder for newer players as nas removed things to make stuff easier. But things can't just stay that way forever, and the earlier a change like this happens the less of an effect it has on all the future players.


I don't see how this is true. All these changes are additive and create more separation to a 1% that exist over the newer player. The earlier these things happen just create the gap earlier and don't end up being healthy at all when it comes to wealth distribution.


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 Post subject: Re: Synth Item Loss Rate
PostPosted: Mon Jul 23, 2018 12:47 am 
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Posts: 3780
If the crafting change happened when we had 20 players instead of 1000, you'd see a lot less effect from that.

Yes, it may seem 'too late' to make changes, but over time, those changes will reduce in visible severity.

The problem here isn't that crafting HQ rates were changed, it's that they were changed to values that seem to be even worse than what we should expect. I did over 150 synths today at tier 1 HQ and had 3 HQs. That is something worth discussing: the fact that day/direction/moon were removed were something that puts us in a place with fewer HQs, yes, much fewer for T0 and T1, but not an amount that we'd feel for very long if it wasn't for the fact that we HQ a lot less than we should without those.

Unless you're going for T0 HQs exclusively or something.

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Mon Jul 23, 2018 12:50 am 
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Joined: Thu Mar 29, 2018 3:16 am
Posts: 187
Aeroo wrote:
Not to mention you have dead-nikkei-russel-nasdaq-dowjones-loncie-consortium-wing ruining everything for everyone because that's just his established role on this server having not actually logged on to fight a mob in over a year.

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Mon Jul 23, 2018 2:24 am 
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Joined: Mon Aug 21, 2017 2:09 am
Posts: 125
Location: New Zealand
I have pretty much given up on crafting @ skill level 31.7. I lose far too many mats trying to level to make it worth it.

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Mon Jul 23, 2018 2:34 am 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
If you're synthing at a loss (gil-wise) on items that wouldn't sell anyway, failing a synth and losing all the mats at worst, but usually only a mat or two, isn't really worse than synthing that same non-selling item and succeeding and losing all the mats every synth.

Once you've skilled up, then you can synth for profit.

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 Post subject: Re: Synth Item Loss Rate
PostPosted: Mon Jul 23, 2018 11:45 am 
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Joined: Thu Mar 29, 2018 3:16 am
Posts: 187
Thr33Swords wrote:
I have pretty much given up on crafting @ skill level 31.7. I lose far too many mats trying to level to make it worth it.



Sorry you've given up but even the veteran crafters probably would. It's just too rough later on. Just save your Gil and pay the older players who were here first until it's next change.

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