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PostPosted: Tue Aug 28, 2018 9:57 am 
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Posts: 216
Chameleon wrote:
I'm presuming you're new, and as such I wouldn't worry about soloing too much as it requires a bit of knowledge.

As mentioned be sure to use the /check command to see how difficult a mob is, for the most part you don't want to fight anything above "Decent Challenge" as an "Even Match" or "Tough" can easily destroy you unless you know what you're doing (Don't even think about Very Tough/Incredibly Tough). These are very loose rules as there is a wide variety of monsters which are easier/harder to fight by theirvery nature regardless of their /check difficulty or level.

For example;
- Saplings are very simple to fight as they do light damage and can sleep you, but nothing too serious
- Crabs are fairly straight forward and harmless, although fights will probably last a bit longer since they are defensive
- Lizards can be incredibly dangerous as not only can they Petrify and Silence you, they have an extremely damaging and lasting Poison attack which you die from out of battle regardless how easy it was to defeat

Yeah, it's pretty obvious I'm new, huh? No, I wasn't even considering going after high level mobs - I only attacked mobs that checked as "easy prey" and only if there aren't any nearby mobs that it can link with (e.g. I figured that I can take on a single mist liz but not on three at the same time). While it did work (never actually got killed once) some mobs were way more difficult than others even though both check as EP, so I opened this thread basically to figure in which cases I shouldn't attack a mob even if it's EP.

Elwood wrote:
Job choice changes everything; when you check a mob, its reading will vary depending on the level difference.
High evasion means it has higher evasion than your accuracy stat, high defense means its defense stat is higher than your attack stat.
Because nasomi doesnt have ilvl (meaning your gear/stats are unaccounted for, besides what can be seen from /checkparam <me>)
What you can and cant kill will vary.

OK that can actually explain some stuff because it's not the best gear possible (neither do I have enough gil to buy that).


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PostPosted: Tue Aug 28, 2018 1:19 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
The variation in difficulty of easy prey mobs will only increase as you level. "Easy Prey" means that the mob is any one of a range of levels below you, and that range increases as you level. At level 9, for example, anything from 1 to about 6 will be easy prey. At 75, anything from 55 to about 68 will be.


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PostPosted: Tue Aug 28, 2018 4:11 pm 
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Joined: Thu Aug 16, 2018 11:38 pm
Posts: 216
HarleyM wrote:
The variation in difficulty of easy prey mobs will only increase as you level. "Easy Prey" means that the mob is any one of a range of levels below you, and that range increases as you level. At level 9, for example, anything from 1 to about 6 will be easy prey. At 75, anything from 55 to about 68 will be.

So generally you mean that at 75 it's still not wise to take on a 68 mob?


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PostPosted: Tue Aug 28, 2018 4:46 pm 
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Posts: 613
Nightcoder wrote:
HarleyM wrote:
The variation in difficulty of easy prey mobs will only increase as you level. "Easy Prey" means that the mob is any one of a range of levels below you, and that range increases as you level. At level 9, for example, anything from 1 to about 6 will be easy prey. At 75, anything from 55 to about 68 will be.

So generally you mean that at 75 it's still not wise to take on a 68 mob?


Most if not all jobs can kill an easy prey at level 75, no problem. Once you reach 75, your character gradually get stronger with better gear and merits. Since the enemies say the same strength you will, over time, be able to kill stronger and stronger things.


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PostPosted: Tue Aug 28, 2018 6:12 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Nightcoder wrote:
So generally you mean that at 75 it's still not wise to take on a 68 mob?


It depends on gear, character skills, player skill, and merits. I only meant that there can be a huge difference in difficulty.

To directly answer the question, I wouldn't want to be a fresh 75, in gear meant for a character 2/3s my level, with underleveled combat skills, fighting a 68. For many classes, that would be asking for a quick death.


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PostPosted: Fri Aug 31, 2018 8:00 am 
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Joined: Sat Mar 31, 2018 11:13 am
Posts: 117
Nightcoder wrote:
While it did work (never actually got killed once) some mobs were way more difficult than others even though both check as EP, so I opened this thread basically to figure in which cases I shouldn't attack a mob even if it's EP.

Put it this way; at the moment you're playing as a Red Mage which is definitely not a heavy hitter (better than the other mages but not really a front line fighter), so for the most part you're going to rely on "Surviving" all of your battles compared to something like a Warrior who is going to be mowing down everything they come across.

When it comes to soloing there two general ways to play; you can play it safe by focusing on defeating lots of Easy Prey monsters in a short amount of time, or take on fewer more difficult monsters for higher XP reward. Either of these have their merits it all depends how bothered you are about your time spent, for the most part keep your party flag up as you'll learn a lot more in parties.


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PostPosted: Sat Sep 01, 2018 8:21 am 
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Joined: Mon Jun 26, 2017 5:48 pm
Posts: 32
It's important to understand that /checks give a value that's generally rated for a party of your current level. Can one man beat an Easy Prey at X level? Possibly, likely even depending on what job you are, but everything is gauged against your level. Things like "low evasion, low defense" etc. are checked against your current accuracy and attack values. These reasons are why a low eva/low def mob that checks Easy Prey can give you a run for your money in later levels depending on what job you are, your gear, capabilities, etc. As you progress from 1 to 75, you'll find individual characters are (generally) less able to solo mobs above Too Weak until they reach an equipment break point where the stats and skill bonuses from 75 gear beat out the raw stats of enemies. This is why you'll find that a single appropriately geared 75 red mage can solo Tough and higher mobs with their more than adequate acc, fast cast, magic accuracy, etc, and why you'll see comments about certain job/target combinations being extremely skewed in favor of the player (damage type vs weakness).

Elwood wrote:
High evasion means it has higher evasion than your accuracy stat, high defense means its defense stat is higher than your attack stat.

Use this information as a gauge for your current combat stats compared to the given enemy. This is very useful when fighting VT-IT in a group and looking to maximize exp/hr. Are you a DD and getting fulltime /c reporting high evasion? Put the meat away, use seafood if madrigals are still causing this to occur.

Concepcion wrote:
Most if not all jobs can kill an easy prey at level 75, no problem. Once you reach 75, your character gradually get stronger with better gear and merits. Since the enemies stay the same strength you will, over time, be able to kill stronger and stronger things.

This is accurate, and you can use the same to gauge your prowess during the mid levels. Did you just reach a gear break point where you equipped a bunch of beefy/strong items? Then you can potentially handle EP-DC mobs with a lot more leniency than before. Have you not had an upgrade for a dozen levels and you're seeing an EP /c? Probably best to assume it's more than a pushover.


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PostPosted: Sun Sep 16, 2018 10:37 am 
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Joined: Thu Aug 16, 2018 11:38 pm
Posts: 216
Bump. At level 28 RDM I had a bad day finding pt's so figured I'd grind a level by soloing easy prey at the dunes. Found a method that worked successfully on goblins, crabs, flies and ghouls. Tell me if you think there's something to improve -
  • A lot of defensive gear - Used mainly scale greaves and beetle mask plus some other cheap gear.
  • A sword that does a relatively great deal of damage - I used fire sword
  • Protect + Shell + Aquaveil
  • Verify no mobs that can link with the target or mobs that aggro standing close to it
  • Aggro with dia
  • Only cast Cure and Cure II, all DD done melee


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PostPosted: Sun Sep 16, 2018 11:11 pm 
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Joined: Thu Feb 02, 2017 8:38 pm
Posts: 613
add some level appropriate attack food. also, enspell might be worth using.


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