Wolffhardt wrote:
I'd argue if you're learning the "decision making" that goes into WHM in the early levels, I probably don't want to party with you in the later levels. There's just not much to learn early. You don't have abilities, most of your spells, relevant gear for later. The entire play style should change as the game goes. As Wudgie said, you don't need to take it personal or look for a reason to be offended about everything (Not you Concep, OP).
6 people can get x XP per hour and let you "learn" your job at a point where there's nothing really to learn, or 6 people can get x*5 XP per hour and get to the point where they can all learn their jobs as well much faster.
Everyone hates the Dunes and Qufim, and even into early 30s. At a certain point having a PL doesn't really offer much, certainly after 40, where like 80% of the leveling takes place still and you'll learn plenty about your job. You can play like you otherwise would, without a PL, if you want. This generally doesn't usually happen in my parties, admittedly, because I wouldn't invite a WHM when I have a PL... but if I was leveling WHM, and I had a PL, I'd be pretty ecstatic about it.
The options are limited, but the decision making process starts very early. Like I said before, it is about Efficiency vs Safety. And it revolves around time management. Do you have time to cast the MP-efficient spells (Poisona, Slow, Paralyze) or do you need to cast a Cure
right now? Do you have time to cast several Cure I or do you need to sacrifice MP-efficiency for the safety of a Cure II?
Regens, Haste, buffs and debuffs add additional options as you go and you have to learn when it is appropriate to use these efficient tools as opposed to firing off a Cure line spell.